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Characters
Game Statistics
Multiple Classes (optional)
Creating a Character
Ability Scores
Alignment
Weapon Proficiency (optional)
Languages
Secondary Skills (optional)
Advancement
Character Classes
Cleric
Dwarf
Elf
Fighter
- Combat Talents (Optional)
Halfling
Magic-User
Thief
- Adjudicating Thief Skills
- d6 Thief Skills (Optional)
Necromancer
Acrobat
Assassin
Barbarian
Bard
Drow
Druid
Duergar
Gnome
Half-Elf
Half-Orc
Illusionist
Knight
Paladin
Ranger
Svirfneblin
Acolyte
Arcane Bard
Beast Master
Changeling
Chaos Knight
Dragonborn
Gargantua
Goblin
Hephaestan
Kineticist
Mage
Mutoid
Mycelian
Phase Elf
Tiefling
Warden
Wood Elf
Dolmenwood Kindreds
Breggle
Elf
Grimalkin
Human
Mossling
Woodgrue
Dolmenwood Classes
Cleric
Enchanter
Fighter
Friar
Hunter
Knight
Magician
Minstrel
Thief
Races (Optional Rules)
Changeling
Drow
Duergar
Dwarf
Dragonborn
Dolmenwood Elf
Elf
Grimalkin
Gargantua
Gnome
Goblin
Half-Elf
Halfling
Half-Orc
Human
Hephaestan
Mutoid
Mycelian
Phase Elf
Wood Elf
Svirfneblin
Tiefling
Moss Dwarf
Woodgrue
Other Stuff
House/Optional Rules
Gods
Equipment
Adventuring Gear
Weapons and Armor
- Quick Equipment
Poisons
Town Services
Black Powder Firearms (optional)
Energy Weapons (optional)
Vehicles and Animals
Rules for Vehicles
Animals
Land Vehicles
Water Vessels
Magic
Spells
Turning the Undead
Spell Books
Magical Research
Cleric Spell List
Druid Spell List
Illusionist Spell List
Magic-User Spell List
Necromancer Spell List
Other Powers
Kinetic Mental Powers
Elf Runes
Fairy Glamours
Moss Dwarf Knacks
Cleric Spells
1st Level
2nd Level
3rd Level
4th Level
5th Level
Druid Spells
1st Level
2nd Level
3rd Level
4th Level
5th Level
Illusionist Spells
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
Magic-User Spells
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
Necromancer Spells
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
Barrowmaze Spells
Cleric Spells
Magic User Spells
Adventuring
Party Organisation
Time, Weight, and Movement
- Item Based Encumbrance (Optional)
Ability Checks
Saving Throws
Damage, Healing, and Death
Hazards and Challenges
Dungeon Adventuring
Wilderness Adventuring
Waterborne Adventuring
Encounters
Evasion and Pursuit
Combat
Other Combat Issues
Morale (Optional Rule)
Combat Tables
Hired Help
Retainers
- Hiring Retainers
Mercenaries
Specialist
Strongholds
Construction
Domain Management
Structures