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Tiefling

Tieflings are humans with a mysterious fiendish ancestor. They tend to be outcasts living on the fringes of society, shunned by those who fear their heritage.

Available Classes and Max Level

Fiendish Heritage

No two tieflings are alike—each individual’s fiendish ancestry manifests in different ways. Roll twice on the Fiendish Appearance table and twice on the Fiendish Gifts table (re-roll duplicates).

Fiendish Appearance
d10Cosmetic Trait
13 or 6 digits on each hand.
2Black or red eyes, no whites/pupils.
3Fangs or needle-like teeth.
4Furry or feathered skin.
5Forked tongue.
6Goat-like hooves.
7Long, thin tail.
8Scaly or ridged skin.
9Skin tinted red, green, or blue.
10Small horns on forehead/temples.
Fiendish Gifts
d10Innate Magical Trait
1Cast darkness once/day.
2Cast detect invisible once/day.
3Cast detect magic once/day.
4Cast magic missile once/day.
5Cast mirror image once/day.
6Cast ventriloquism once/day.
7Cold resistance (half damage).
8Fire resistance (half damage).
9+2 bonus to saves versus paralysis.
10+2 bonus to saves versus poison.

Holy Water Vulnerability

Tieflings’ fiendish heritage makes them vulnerable to damage by holy water.

Infravision

Tieflings have infravision to 60’