Svirfneblin Level Progression | |||||||||
---|---|---|---|---|---|---|---|---|---|
level | XP | Title | HD | THAC0 | D | W | P | B | S |
1 | 0 | Miner | 1d6 | 19[0] | 8 | 9 | 10 | 14 | 11 |
2 | 2,400 | Tunneller | +1d6 | 19[0] | 8 | 9 | 10 | 14 | 11 |
3 | 4,800 | Delver | +1d6 | 19[0] | 8 | 9 | 10 | 14 | 11 |
4 | 10,000 | Prospector | +1d6 | 17[+2] | 6 | 7 | 8 | 11 | 9 |
5 | 20,000 | Excavator | +1d6 | 17[+2] | 6 | 7 | 8 | 11 | 9 |
6 | 40,000 | Gem Hunter | +1d6 | 17[+2] | 6 | 7 | 8 | 11 | 9 |
7 | 80,000 | Stonespeaker | +1d6 | 14[+5] | 4 | 5 | 6 | 9 | 7 |
8 | 160,000 | Svirfneblin Lord (Lady) | +1d6 | 14[+5] | 4 | 5 | 6 | 9 | 7 |
Short, thickset demihumans with long noses and gnarled, hairless, grey skin. Svirfneblins (also known as deep gnomes) are subterranean cousins of the gnomes who live close to the surface. Svirfneblins are skilled tunnellers and makers of mechanical contraptions and cunning secret doors. They love gems above all else and excavate their communities around veins of precious stones. Svirfneblins are typically around 3½’ tall and weigh around 120 pounds.
Svirfneblins have the uncanny ability to go unnoticed when in an environment of natural or carved stone so long as they remain silent and motionless. The chance of success is 4-in-6 in gloomy conditions or 2-in-6 in well-lit conditions.
Svirfneblins can use all types of armour. Armour must be tailored to svirfneblins’ small size. Likewise, svirfneblins can only use weapons appropriate to their stature (as determined by the referee). They cannot use longbows or two-handed swords.
Due to their small size, svirfneblins gain a +2 bonus to Armour Class when attacked by large opponents (greater than humansized).
As expert tunnellers, svirfneblins have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
Svirfneblins gain a +2 bonus to all saving throws against illusions.
Svirfneblins have infravision to 90’.
When in bright light (daylight, continual light), svirfneblins suffer a –2 penalty to attack rolls and a –1 penalty to AC.
Svirfneblins can speak the grinding, growling tongue of natives of the elemental plane of earth.
Svirfneblins can understand the imperceptible grumblings of stone. If a svirfneblin stands quietly for one turn with their ear pressed against a stone surface, they have a 2-in-6 chance of divining one of the following pieces of information (player’s choice):
Svirfneblins can use all magic items (except for spell scrolls) which deal with summoning or controlling earth elementals. This includes items that can normally only be used by spell casters.
A svirfneblin may construct a subterranean stronghold that will attract svirfneblins from far and wide.
Because of svirfneblins’ connection with earth elementals, 1d3 16 HD earth elementals will live in the rocks around the stronghold and will be friendly with the svirfneblins. They may warn of intruders, carry messages and news, etc. The elementals will also protect the svirfneblins in times of grave danger. However, in exchange a svirfneblin ruler must always defend earth elementals within the svirfneblins’ territory.
Svirfneblin rulers can hire members of other races in the capacity of retainers or specialists, but only soldiers of svirfneblin stock may be hired.