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Halfing

Halfling Level Progression
level XP Title HD THAC0 D W P B S
1 0 Halfling Veteran 1d6 19[0] 8 9 10 13 12
2 2,000 Halfling Warrior +1d6 19[0] 8 9 10 13 12
3 4,000 Halfling Swordmaster +1d6 19[0] 8 9 10 13 12
4 8,000 Halfling Hero +1d6 17[+2] 6 7 8 10 10
5 16,000 Halfling Swashbuckler +1d6 17[+2] 6 7 8 10 10
6 32,000 Halfling Myrmidon +1d6 17[+2] 6 7 8 10 10
7 64,000 Halfling Champion +1d6 14[+5] 4 5 6 7 8
8 120,000 Sherrif +1d6 14[+5] 4 5 6 7 8

Halflings are small, rotund demihumans with furry feet and curly hair. They weigh about 60 pounds and are around 3’ tall. Halflings are a friendly and welcoming folk. Above all, they love the comforts of home and are not known for their bravery. Halflings who gain treasure through adventuring will often use their wealth in pursuit of a quiet, comfortable life.

Prime requisites: A halfling with at least 13 in one prime requisite gains a 5% bonus to experience. If both DEX and STR are 13 or higher, the halfling gets a +10% bonus.

Combat

Halflings can use all types of armour, but it must be tailored to their small size. Similarly, they can use any weapon appropriate to their stature (as determined by the referee). They cannot use longbows or two-handed swords.

Defensive Bonus

Due to their small size, halflings gain a +2 bonus to AC when attacked by large opponents (greater than human-sized).

Hiding

Halflings have an uncanny ability to disappear from sight:

Initiative Bonus (Optional Rule)

If using the optional rule for individual initiative (see Combat, p222), halflings get a bonus of +1 to initiative rolls.

Listening at Doors

Halflings have a 2-in-6 chance of hearing noises (see Dungeon Adventuring, p210).

Missile Attack Bonus

Halflings’ keen coordination grants them a +1 bonus to attack rolls with all missile weapons.

Stronghold

Any time a halfling wishes (and has sufficient money), they may build a stronghold, which will form the basis of a new community of halflings. Halfling communities—known as Shires—are typically located in gentle countryside of little rivers and rolling hills. The leader of the community is called the Sheriff.