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Fairy Glamours

Those of fairy race who journey into the mortal world bring with them something of the magic inherent to their native land. These innate magical abilities are known as glamours. Though mortals regard these abilities as magic, fairies do not view them as such.

Glamours known: Each fairy knows a limited number of glamours, as determined by their class and level.

Usage frequency: Glamours may be used any number of times per day, unless noted in the description.

Using glamours: At most one glamour may be used per round. Unless a glamour requires concentration, the fairy may move or perform other actions in the same round as using a glamour. Using glamours may not be combined in a single round with casting spells or using elf runes.

1. awe

The fairy’s otherworldly presence is unnerving to mortals, both man and beast alike. Once per encounter, the fairy may, with a dramatic gesture, cause a group of mortals within 30’ to make a morale check. If the morale check fails, up to 1 Hit Die of mortals per level of the fairy are awestruck and flee the fairy’s presence.

2. beguilement

The fairy’s words have great power over mortal minds. A single mortal, addressed by a fairy using this glamour, must save versus spells or believe the fairy’s words, if only for a moment. When the moment has passed, it is immediately obvious that a magical deception has occurred.

3. breath of the wind

An enchanted flurry of wind causes dust to billow, leaves to rustle, and so forth. While the wind blows (1d6 rounds), the fairy may move completely silently, unnoticed by any who may be listening.

4. change face

The fairy’s facial features are malleable according to their will. Subtle features (e.g. eye colour, hair colour) may be switched in a moment. More dramatic changes take a turn of concentration to effect. It is not possible to duplicate the appearance of another using this glamour.

5. cheer and discord

When speaking to a group of mortals, the fairy can impart a subtle sense of shared cheer or creeping discord. The longer the fairy speaks and the mortals pay heed, the more pronounced the effect. After one turn, up to one Hit Die of mortals per level of the fairy are strongly affected, either expressing great affection or anger. (These feelings are not necessarily directed towards the fairy who inspired them.)

6. cloak of darkness

The fairy may conjure an area of gloom and shadow about themselves, hiding them from normal sight. The cloak of shadows lasts for one round or as long as the fairy concentrates and remains motionless.

7. conjure treats

With a flourishing gesture, the fairy conjures a mortal’s favourite treat (e.g. sweets, pastries, sizzling sausages, etc.) out of thin air. If the treat is offered to the subject, its disposition toward the fairy is improved. The treats are real (not illusionary), but do not provide real sustenance. This glamour may be used without limit, but at most once per day on any individual subject.

8. dancing flame

The fairy can command small flames (e.g. of a torch, lantern, or candle) to float through the air, disconnected from their source. By concentrating (the fairy can move, but cannot attack, cast spells, or use other glamours), a single flame can be commanded to move 10’ per round. The flame dies out after 2d6 rounds.

9. disguise object

An object in the fairy’s hand is made to appear as something else (of similar dimensions). The glamour lasts until the object is touched by another being. Only one object at a time may be disguised by this glamour.

10. fairy fire

The fairy may cause one or more creatures within 120’ to be outlined with flickering blue flame. Up to 1 Hit Die of creatures per level of the fairy may be affected. In dark conditions, missile attacks on the outlined subjects gain a +1 bonus to hit.

11. flame charm

The fairy can conjure and extinguish flame. When conjuring flame, the fairy’s fingertip is wreathed in colourful fire, which may be used to ignite flammable materials or to cast light (in a 10’ radius). Alternatively, one non-magical flame within 30’ may be instantaneously extinguished.

12. fool’s gold

The fairy can cause copper coins to appear as gold to gullible mortals. Each mortal who views the glamoured coins may save versus spells to see the fairy trick for what it is. Those who are taken in by the glamour remain fooled for 1d6 minutes.

13. forgetting

With a twinkle of the eye, the fairy causes a single mortal to forget what they just witnessed a moment before (up to 10 seconds—one combat round). The subject may save versus spells to resist the glamour. This glamour may be used without limit, but at most once per day on any individual subject.

14. moon sight

The fairy’s eyes perceive night as it were day. Even the blackest tomb is perceived as if by gentle moonlight.

15. seeming

The fairy may make their garb appear as they wish. The glamour is only visual, however, and is revealed by touch.

16. silver tongue

By using ancient modes of the immortal tongue of Fairy, the fairy is able to communicate with any being, including dumb animals. This ability may only be used to communicate in one language per day (e.g. one mortal tongue or the speech of one species of animal).

17. subtle sight

The fairy has a 3-in-6 chance of spotting invisible creatures or objects, perceiving them as a faint, shimmering outline. The fairy may attack an invisible creature they have spotted with a –1 penalty to hit.

18. through the keyhole

The fairy may step through any door with a keyhole, peephole or other small aperture, disappearing for an instant then reappearing on the other side. Magically sealed doors thwart this glamour, unless the fairy makes a successful save versus spells. This glamour may be used without limit, but at most once per day on any individual door.

19. vanishing

The fairy disappears from another creature’s sight for one round. This glamour may be used without limit, but at most once per day on any individual subject.

20. walk in shadows

The fairy can walk the circuitous pathways between worlds that exist in shadows, seemingly stepping out of the mortal world and, moments later, reappearing at a different location. There is a 2-in-6 chance of a suitable shadow door existing in any given 10’ by 10’ area of darkness. Searching for such a door takes one round. Stepping through a discovered shadow door, the fairy disappears for one round, then reappears at a random location within 60’.