Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.
AC 7 [12], HD 2 (9hp), Att 1 × bite (1), 1 × hoof (1d4), THAC0 18 [+1], MV 150’ (50’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral, XP 20
▶ Ill-tempered: Bite or kick creatures in their way, including owners.
▶ Water: After drinking well, can survive 2 weeks without water.
▶ Desert travel: Move at full speed through broken lands and deserts.
Bred for great strength and endurance. Used to pull vehicles and ploughs or as beasts of burden.
AC 7 [12], HD 3 (13hp), Att None, THAC0 17 [+2], MV 90’ (30’), SV D12 W13 P14 B15 S16 (2), ML 6, AL Neutral, XP 35
▶ Non-combatants: Flee, if attacked.
Stubborn horse/donkey cross-breeds used as beasts of burden.
AC 7 [12], HD 2 (9hp), Att 1 × kick (1d4) or 1 × bite (1d3), THAC0 18 [+1], MV 120’ (40’), SV D14 W15 P16 B17 S18 (NH), ML 8, AL Neutral, XP 20
▶ Tenacious: Can be taken underground, if the referee allows it.
▶ Defensive: May attack if threatened, but cannot be trained to attack on command.
Lightly built horses adapted to run at high speed. Can survive purely on grass, wherever available.
AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral, XP 20
Bred for strength and courage in battle. Adapted to short bursts of speed; not suited to long-distance riding.
AC 7 [12], HD 3 (13hp), Att 2 × hoof (1d6), THAC0 17 [+2], MV 120’ (40’), SV D12 W13 P14 B15 S16 (2), ML 9, AL Neutral, XP 35
▶ Charge: When not in melee. Requires a clear run of at least 20 yards. Rider’s lance inflicts double damage. Horse cannot attack when charging.
▶ Melee: When in melee, both rider and horse can attack.
Animals of Burden | |||||||
---|---|---|---|---|---|---|---|
Unencumbered | Encumbered | ||||||
Animal | Cost (gp) | Miles per Day | Movement Rate | Max Load (Coins) | Miles per Day | Movement Rate | Max Load (Coins) |
Camel | 100 | 30 | 150’ (50’) | 3,000 | 15 | 75’ (25’) | 6,000 |
Horse (draft) | 40 | 18 | 90’ (30’) | 4,500 | 9 | 45’ (15’) | 9,000 |
Horse (riding) | 75 | 48 | 240’ (80’) | 3,000 | 24 | 120’ (40’) | 6,000 |
Horse (war) | 250 | 24 | 120’ (40’) | 4,000 | 12 | 60’ (20’) | 8,000 |
Mule | 30 | 24 | 120’ (40’) | 2,000 | 12 | 60’ (20’) | 4,000 |
Dogs | |||
---|---|---|---|
Dog Type | Cost (gp) | Miles per Day | Movement Rate |
Hunting | 17 | 36 | 180’ (60’) |
War | 25 | 24 | 120’ (40’) |
Domestic breeds selected for their intelligence and excellent sense of smell.
AC 7 [12], HD 1+2 (6hp), Att 1 × bite (1d6), THAC0 18 [+1], MV 180’ (60’), SV D12 W13 P14 B15 S16 (1), ML 10, AL Neutral, XP 15
▶ Tracking: By scent. Once started, very difficult to put off the trail.
▶ Command: Trained to attack on owner’s command.
Large domestic breeds selected for their bulk and ferocious nature.
AC 8 [11], HD 2+2 (11hp), Att 1 × bite (2d4), THAC0 17 [+2], MV 120’ (40’), SV D12 W13 P14 B15 S16 (1), ML 11, AL Neutral, XP 25
▶ Armour: Trained to wear armour (see Tack and Harness).
▶ Command: Trained to attack on owner’s command.
Tack and Harness | |
---|---|
Item | Cost (gp) |
Dog armour | 25 |
Horse barding | 150 |
Saddle and bridle | 25 |
Saddle bags | 5 |
Dog armour: Light leather armour with a spiked collar. Provides the animal with an AC of 6 [13].
Horse barding: Armour made of leather and plates of metal. Provides the animal with an AC of 5 [14] and weighs 600 coins.
Saddle bags: Hold up to 300 coins weight.