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Animals of Burden

Camel

Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.

AC 7 [12], HD 2 (9hp), Att 1 × bite (1), 1 × hoof (1d4), THAC0 18 [+1], MV 150’ (50’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral, XP 20

▶ Ill-tempered: Bite or kick creatures in their way, including owners.

▶ Water: After drinking well, can survive 2 weeks without water.

▶ Desert travel: Move at full speed through broken lands and deserts.

Draft Horse

Bred for great strength and endurance. Used to pull vehicles and ploughs or as beasts of burden.

AC 7 [12], HD 3 (13hp), Att None, THAC0 17 [+2], MV 90’ (30’), SV D12 W13 P14 B15 S16 (2), ML 6, AL Neutral, XP 35

▶ Non-combatants: Flee, if attacked.

Mule

Stubborn horse/donkey cross-breeds used as beasts of burden.

AC 7 [12], HD 2 (9hp), Att 1 × kick (1d4) or 1 × bite (1d3), THAC0 18 [+1], MV 120’ (40’), SV D14 W15 P16 B17 S18 (NH), ML 8, AL Neutral, XP 20

▶ Tenacious: Can be taken underground, if the referee allows it.

▶ Defensive: May attack if threatened, but cannot be trained to attack on command.

Riding Horse

Lightly built horses adapted to run at high speed. Can survive purely on grass, wherever available.

AC 7 [12], HD 2 (9hp), Att 2 × hoof (1d4), THAC0 18 [+1], MV 240’ (80’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral, XP 20

War Horse

Bred for strength and courage in battle. Adapted to short bursts of speed; not suited to long-distance riding.

AC 7 [12], HD 3 (13hp), Att 2 × hoof (1d6), THAC0 17 [+2], MV 120’ (40’), SV D12 W13 P14 B15 S16 (2), ML 9, AL Neutral, XP 35

▶ Charge: When not in melee. Requires a clear run of at least 20 yards. Rider’s lance inflicts double damage. Horse cannot attack when charging.

▶ Melee: When in melee, both rider and horse can attack.

Animals of Burden
  Unencumbered Encumbered
Animal Cost (gp) Miles per Day Movement Rate Max Load (Coins) Miles per Day Movement Rate Max Load (Coins)
Camel 100 30 150’ (50’) 3,000 15 75’ (25’) 6,000
Horse (draft) 40 18 90’ (30’) 4,500 9 45’ (15’) 9,000
Horse (riding) 75 48 240’ (80’) 3,000 24 120’ (40’) 6,000
Horse (war) 250 24 120’ (40’) 4,000 12 60’ (20’) 8,000
Mule 30 24 120’ (40’) 2,000 12 60’ (20’) 4,000

Dogs

Dogs
Dog Type Cost (gp) Miles per Day Movement Rate
Hunting 17 36 180’ (60’)
War 25 24 120’ (40’)

Hunting Dog

Domestic breeds selected for their intelligence and excellent sense of smell.

AC 7 [12], HD 1+2 (6hp), Att 1 × bite (1d6), THAC0 18 [+1], MV 180’ (60’), SV D12 W13 P14 B15 S16 (1), ML 10, AL Neutral, XP 15

▶ Tracking: By scent. Once started, very difficult to put off the trail.

▶ Command: Trained to attack on owner’s command.

War Dog

Large domestic breeds selected for their bulk and ferocious nature.

AC 8 [11], HD 2+2 (11hp), Att 1 × bite (2d4), THAC0 17 [+2], MV 120’ (40’), SV D12 W13 P14 B15 S16 (1), ML 11, AL Neutral, XP 25

▶ Armour: Trained to wear armour (see Tack and Harness).

▶ Command: Trained to attack on owner’s command.

Tack and Harness

Tack and Harness
Item Cost (gp)
Dog armour 25
Horse barding 150
Saddle and bridle 25
Saddle bags 5

Dog armour: Light leather armour with a spiked collar. Provides the animal with an AC of 6 [13].

Horse barding: Armour made of leather and plates of metal. Provides the animal with an AC of 5 [14] and weighs 600 coins.

Saddle bags: Hold up to 300 coins weight.