3rd Level Druid Spells
- Call Lightning
- Duration: 1 turn per level
- Range: 360’
- The caster directs the violent energies of a storm, causing lightning to strike the ground at points of the caster’s choice.
- ▶ Storm clouds: Must be present in the sky above the point to be struck by lightning.
- ▶ Number of strikes: One lightning strike may be summoned per turn of the spell’s duration.
- ▶ Area: A lightning strike affects a 10’ radius area.
- ▶ Damage: All creatures in the area suffer 8d6 damage (save versus spells for half damage).
- ▶ If the storm dissipates: The spell ends prematurely.
- Growth of Nature
- Duration: 12 turns (animals) or permanent (plants)
- Range: 120’
- This spell has two uses:
- 1. Animal growth: Doubling the size of a normal, non-magical animal.
- 2. Plant growth: Causing vigorous growth of normal vegetation.
- When used to affect an animal:
- ▶ Strength: The animal’s strength is doubled, along with the damage inflicted by its attacks and the amount of weight it can carry.
- ▶ Restrictions: This spell may be used on giant versions of normal animals, but intelligent animals and fantastic monsters are unaffected.
- When used to affect plants:
- ▶ Area: Plants in an area within range of up to 3,000 square feet are affected. The area is selected by the caster (e.g. 150’ × 20’, 100’ × 30’, etc.).
- ▶ Passage: Plants in the affected area become thick and overgrown, entwining to form a thorny jungle that only very large creatures can force their way through.
- Hold Animal
- Duration: 1 turn per level
- Range: 180’
- This spell causes one or more animals to be paralysed if they fail a saving throw versus spells.
- ▶ Number of targets: Up to 1 Hit Die of animals per level of the caster may be targeted.
- ▶ Restrictions: Normal or giant animals may be affected. Fantastic creatures, intelligent animals, or magically conjured, controlled, or summoned animals cannot be affected.
- Protection from Poison
- Duration: 1 turn per level
- Range: The caster or a creature touched
- The subject gains a supernatural resistance to poisons.
- ▶ Venoms and gases: Complete immunity is granted against venomous attacks of monsters (e.g. bites) and poisonous gases (including those conjured by magic).
- ▶ Breath attacks: The subject gains a +4 bonus to saving throws against poisonous breath weapons. (This does not include petrifying breath attacks.)
- ▶ Pre-existing poisons: Any poisons that are actively affecting the subject when protection from poison is cast are neutralized. A character who has died from poisoning can be revived if this spell is cast within ten rounds.
- Tree Shape
- Duration: 6 turns +1 per level
- Range: The caster
- The caster takes on the form of a living or dead tree.
- ▶ Appearance: The tree form is completely realistic, even to very close inspection.
- ▶ Gear: All of the caster’s clothing and equipment is also transformed.
- ▶ Perception: While in this form, the caster can perceive the surroundings with their normal senses.
- ▶ Cancelling: The caster may end the spell at will, returning to their normal form.
- Water Breathing
- Duration: 1 day
- Range: 30’
- The subject can breathe water freely by means of this spell.
- ▶ Breathing air: The spell does not affect the subject’s ability to breathe air.
- ▶ Swimming: No additional proficiency at swimming is granted.
- Reversed: Air Breathing An aquatic subject can breathe air freely. The spell does not affect the subject’s ability to breathe water and grants no additional ability to move on land.