Mutoid Level Progression | Mutoid Skill Progression | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
level | XP | Title | HD | THAC0 | D | W | P | B | S | HS | MI | MS | PP |
1 | 0 | - | 1d6 | 19[0] | 10 | 11 | 12 | 13 | 14 | 10 | 35 | 20 | 20 |
2 | 1,750 | - | +1d6 | 19[0] | 10 | 11 | 12 | 13 | 14 | 15 | 40 | 25 | 25 |
3 | 3,500 | - | +1d6 | 19[0] | 10 | 11 | 12 | 13 | 14 | 20 | 50 | 30 | 30 |
4 | 7,000 | - | +1d6 | 19[0] | 10 | 11 | 12 | 13 | 14 | 25 | 60 | 35 | 35 |
5 | 14,000 | - | +1d6 | 17[+2] | 8 | 9 | 10 | 11 | 12 | 30 | 70 | 40 | 40 |
6 | 30,000 | - | +1d6 | 17[+2] | 8 | 9 | 10 | 11 | 12 | 36 | 80 | 45 | 45 |
7 | 60,000 | - | +1d6 | 17[+2] | 8 | 9 | 10 | 11 | 12 | 45 | 90 | 55 | 55 |
8 | 120,000 | - | +1d6 | 17[+2] | 8 | 9 | 10 | 11 | 12 | 55 | 95 | 65 | 65 |
Demihumans with mismatched body parts of many different creatures (e.g. reptiles, crustaceans, birds, mammals, etc.). Each individual has a unique appearance. Mutoids are often shunned by other species and live in ruins or in hidden lairs within large settlements.
Mutoids can use shields, but their need for stealth prevents the use of armour heavier than leather. They can use any melee weapon that can be wielded one handed, and can use all missile weapons.
When attacking an unaware opponent from behind, a mutoid receives a +4 bonus to hit and doubles any damage dealt.
A mutoid has two mutations selected randomly from the following table.
Duplicate mutations: May be re-rolled. Two attack mutations: Both may be used each round. (e.g. clawed hand + pincer.)
Mutations | ||
---|---|---|
d8 | Mutation | Effect |
1 | Beast ears | 3-in-6 chance to hear noises. |
2 | Beast eyes | Infravision to 60'. |
3 | Clawed hand | Unarmed attack for 1d6 damage. |
4 | Gills | Breathe underwater. |
5 | Pincer | Unarmed attack for 1d3 damage. The pincer locks on to the victim, causing 1d3 damage per round (save versus paralysis to escape). |
6 | Scales | +2 bonus to Armour Class. |
7 | Spring legs | Jump up to 30’ forwards and gain +1 to attack. If wielding an impaling weapon (e.g. spear), this counts as a charge and inflicts double damage on a successful hit. |
8 | Sticky tongue | Grab an object up to 15' away and pull it to the mouth. Can be used as a melee attack: bite inflicts 1d3 damage. |
Mutoids can use the following skills, with the chance of success shown opposite:
A mutoid can establish a secret lair, attracting 2d6 apprentices—1st level mutoids. These apprentices will serve the character with some reliability; however, should any be arrested or killed, the PC will not be able to attract apprentices to replace them. A successful mutoid might use these followers to start a Thieves’ Guild.