These tables list the attack probabilities for all monsters and characters and the saving throw values used by monsters and normal humans.
PCs and classed NPCs use the saving throw tables for their character class, listed in the class description.
Attack Matrix | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Roll to Hit AC | ||||||||||||||
THAC0 | –3 | –2 | –1 | 0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
| |
20 [–1] | 20
|
20
|
20
|
20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
| |
19 [0] | 20
|
20
|
20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
| |
18 [+1] | 20
|
20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
| |
17 [+2] | 20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
| |
16 [+3] | 19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
| |
15 [+4] | 18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
| |
14 [+5] | 17
|
16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
| |
13 [+6] | 16
|
15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
| |
12 [+7] | 15
|
14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
| |
11 [+8] | 14
|
13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
| |
10 [+9] | 13
|
12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
2
| |
9 [+10] | 12
|
11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
2
|
2
| |
8 [+11] | 11
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
2
|
2
|
2
| |
7 [+12] | 10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
2
|
2
|
2
|
2
| |
6 [+13] | 9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
2
|
2
|
2
|
2
|
2
| |
5 [+14] | 8
|
7
|
6
|
5
|
4
|
3
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
Monster Saving Throws | |||||
---|---|---|---|---|---|
Hit Dice | Death | Wands | Paralysis | Breath | Spells |
Normal Human | 14
|
15
|
16
|
17
|
18
|
1–3 | 12
|
13
|
14
|
15
|
16
|
4–6 | 10
|
11
|
12
|
13
|
14
|
7–9 | 8
|
9
|
10
|
10
|
12
|
10–12 | 6
|
7
|
8
|
8
|
10
|
13–15 | 4
|
5
|
6
|
5
|
8
|
16–18 | 2
|
3
|
4
|
3
|
6
|
19–21 | 2
|
2
|
2
|
2
|
4
|
22 or more | 2
|
2
|
2
|
2
|
2
|
A 5th level fighter attacks a monster with AC 4. The attack is resolved as follows:
1. The player rolls 1d20. The roll comes up 14.
2. The fighter has a STR score of 13, meaning they gain a +1 bonus to melee attack rolls. The result of the attack roll is thus 15.
3. The player looks up the result (15) in the attack matrix row for 5th level fighters (THAC0 17 [+2]). This indicates the Armour Class that the attack hits: AC 2.
4. As AC 2 is better than the monster’s Armour Class, the attack hits!
5. Damage is rolled and the result subtracted from the monster’s current hit point total.