3rd Level Cleric Spells
- Continual Light
- Duration: Permanent
- Range: 120’
- This spell has three usages:
- 1. Conjuring light: In a 30’ radius.
The magical light is as bright as full
daylight (creatures that suffer attack
penalties in daylight are affected). The
spell may be cast upon an object, in
which case, the light moves with the
object.
- 2. Blinding a creature: By casting the
spell upon its eyes. If the target fails a
saving throw versus spells, it is blinded.
A blind creature cannot attack.
- 3. Cancelling darkness: Continual light
may cancel a continual darkness spell
(see below).
- Reversed: Continual Darkness
- Creates a 30’ radius area of magical blackness,
preventing both normal sight and
infravision. Light sources brought within
the area of darkness do not illuminate it.
Like continual light, it may alternatively
be used to blind creatures or to dispel a
continual light spell.
- Cure Disease
- Duration: Instant
- Range: 30’
- This spell has two uses:
- 1. Cure a subject of any disease: Including
those of magical origin.
- 2. Kill green slime: This monster is
killed instantly.
- Reversed: Cause Disease
- Inflicts a terrible, withering disease on
a victim, if a saving throw versus spells
is failed. The disease has the following
effects:
- ▶ Death: Within 2d12 days.
- ▶ Attack penalty: –2 to attack rolls.
- ▶ Natural healing: Takes twice the usual
amount of time.
- ▶ Magical healing: Is utterly ineffective.
- ▶ Curing: This disease can be cured with
a casting of cure disease.
- Growth of Animal
- Duration: 12 turns
- Range: 120’
- One non-magical, normal animal is doubled
in size and strength when this spell
is cast upon it.
- ▶ Damage: The damage inflicted by the
animal’s attacks is doubled.
- ▶ Load: The amount of weight the animal
can carry is doubled.
- Restrictions: This spell may be used on
giant versions of normal animals, but
intelligent animals and fantastic monsters
are unaffected.
- Locate Object
- Duration: 6 turns
- Range: 120’
- The caster can sense the direction (but
not distance) of an object. One of two
types of objects may be located:
- 1. General class: An object of a general
class (e.g. a stairway, an altar, etc.).
In this case, the nearest object of that
type is located.
- 2. Specific object: A specific object
which the caster can clearly visualise
in all aspects.
- Restrictions: This spell cannot be used to
locate creatures.
- Remove Curse
- Duration: Instant / Permanent (curse)
- Range: The caster or a creature touched
- Remove curse instantaneously removes
one curse from a creature. It may allow a
character to discard a cursed magic item.
- Reversed: Curse
- Places a deleterious effect upon a creature,
if it fails a save versus spells.
- ▶ Effects: The exact form and effects of
the curse are determined by the caster.
- ▶ Maximum possible effects include: A
–2 penalty to saving throws, a –4 penalty
to hit, reducing an ability score by 50%.
- ▶ Multiple curses: May afflict a creature,
as long as each has a different effect.
- ▶ Referee judgement: The referee
should judge the effects of this spell and
may turn overly powerful curses back
onto the caster!
- Striking
- Duration: 1 turn
- Range: 30’
- A single weapon is enchanted:
- ▶ Damage: It deals an additional 1d6
damage.
- ▶ Treated as magical: It is able to
harm monsters which are normally only
harmed by magical weapons.