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Weapons and Armor

Weapons
Weapon Cost(gp) Weight(Coins) Damage Qualities
Bastard sword 15 80 1d6+1 Melee, Versatile (1d8+1)
Battleaxe 7 50 1d8 Melee, Slow, Two-handed
Blackjack 1 10 1d2 Blunt, Knock-out, Melee, Stealth
Blowgun 3 5 None Missile (5'-10' / 11'-20' / 21'-30')
Bolas 5 40 1d2 Blunt, Entangle, Missile (5’–20’ / 21’–40’ / 41’–60’)
Club 3 50 1d4 Blunt, Melee
Crossbow 30 50 1d6 Missile (5’–80’ / 81’–160’ / 161’–240’), Reload, Slow, Two-handed
Dagger 3 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Garotte 1 5 1d4 Melee, Stealth, Strangle, Two-handed
Handaxe 4 30 1d6 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Holy water vial 25 - 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Javelin 1 20 1d4 Missile (5’–30’ / 31’–60’ / 61’–90’)
Lance 5 120 1d6 Charge, Melee
Longbow 40 30 1d6 Missile (5’–70’ / 71’–140’ / 141’–210’), Two-handed
Mace 5 30 1d6 Blunt, Melee
Net 5 100 None Blunt, Entangle, Missile (5’-10’ / 11’-20’ / 21’-30’)
Oil flask, burning 2 - 1d8 Missile (5’–10’ / 11’–30’ / 31’–50’), Splash weapon
Polearm 7 150 1d10 Brace, Melee, Slow, Two-handed
Shortbow 25 30 1d6 Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed
Shortsword 7 30 1d6 Melee
Silverdagger 30 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
Sling 2 20 1d4 Blunt, Missile (5’–40’ / 41’–80’ / 81’–160’)
Spear 3 30 1d6 Brace, Melee, Missile (5’–20’ / 21’–40’ / 41’–60’)
Staff 2 40 1d4 Blunt, Melee, Slow, Two-handed
Sword 10 60 1d8 Melee
Torch (6) 1 - 1d4 Melee
Two-handed sword 5 150 1d10 Melee, Slow, Two-handed
War hammer 5 30 1d6 Blunt, Melee
Whip 10 50 1d2 Entangle, Melee
Ammunition
Ammunition Cost (gp)
Arrows (quiver of 20) 5
Blowgun Darts (pouch of 5) 1
Crossbow bolts (case of 30) 10
Silver tipped arrow (1) 5
Sling stones Free
Armour
Armor AC Cost (gp) Weight (Coins)
Padded armor 8 [11] 5 100
Leather 7 [12] 20 200
Furs 7 [12] 10 250
Studded leather 6 [13] 25 300
Chainmail 5 [14] 40 400
Banded mail 4 [15] 50 450
Plate mail 3 [16] 60 500
Full plate 2 [17] 1000 700
Shield +1 bonus 10 100

Encumbrance (Optional Rule)

If the optional rules for encumbrance are used, armour and weapons carried are treated as follows.

Option 1: Basic Encumbrance

Leather armour counts as light armour, chainmail and plate mail count as heavy armour.

Option 2: Detailed Encumbrance

The listed weight of armour and weapons is tracked. The listed weight of missile weapons already includes the weight of the ammunition and its container.

Weapon Qualities