Mutoids are demihumans with mismatched body parts of many different creatures (e.g. reptiles, crustaceans, birds, mammals, etc.). Each individual has a unique appearance. Mutoids are often shunned by other species and live in ruins or in hidden lairs within large settlements.
A mutoid has two mutations selected randomly from the following table.
Duplicate mutations: May be re-rolled. Two attack mutations: Both may be used each round. (e.g. clawed hand + pincer.)
Mutations | ||
---|---|---|
d8 | Mutation | Effect |
1 | Beast ears | 3-in-6 chance to hear noises. |
2 | Beast eyes | Infravision to 60'. |
3 | Clawed hand | Unarmed attack for 1d6 damage. |
4 | Gills | Breathe underwater. |
5 | Pincer | Unarmed attack for 1d3 damage. The pincer locks on to the victim, causing 1d3 damage per round (save versus paralysis to escape). |
6 | Scales | +2 bonus to Armour Class. |
7 | Spring legs | Jump up to 30’ forwards and gain +1 to attack. If wielding an impaling weapon (e.g. spear), this counts as a charge and inflicts double damage on a successful hit. |
8 | Sticky tongue | Grab an object up to 15' away and pull it to the mouth. Can be used as a melee attack: bite inflicts 1d3 damage. |