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Mutoid

Mutoids are demihumans with mismatched body parts of many different creatures (e.g. reptiles, crustaceans, birds, mammals, etc.). Each individual has a unique appearance. Mutoids are often shunned by other species and live in ruins or in hidden lairs within large settlements.

Available Classes and Max Level

Mutations

A mutoid has two mutations selected randomly from the following table.

Duplicate mutations: May be re-rolled. Two attack mutations: Both may be used each round. (e.g. clawed hand + pincer.)

Mutations
d8 Mutation Effect
1 Beast ears 3-in-6 chance to hear noises.
2 Beast eyes Infravision to 60'.
3 Clawed hand Unarmed attack for 1d6 damage.
4 Gills Breathe underwater.
5 Pincer Unarmed attack for 1d3 damage. The pincer locks on to the victim, causing 1d3 damage per round (save versus paralysis to escape).
6 Scales +2 bonus to Armour Class.
7 Spring legs Jump up to 30’ forwards and gain +1 to attack. If wielding an impaling weapon (e.g. spear), this counts as a charge and inflicts double damage on a successful hit.
8 Sticky tongue Grab an object up to 15' away and pull it to the mouth. Can be used as a melee attack: bite inflicts 1d3 damage.