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Dwarf

Dwarf Level Progression
level XP Title HD THAC0 D W P B S
1 0 Dwarven Veteran 1d8 19[0] 8 9 10 13 12
2 2,200 Dwarven Warrior +1d8 19[0] 8 9 10 13 12
3 4,400 Dwarven Swordmaster +1d8 19[0] 8 9 10 13 12
4 8,800 Dwarven Hero +1d8 17[+2] 6 7 8 10 10
5 17,000 Dwarven Swashbuckler +1d8 17[+2] 6 7 8 10 10
6 35,000 Dwarven Myrmidon +1d8 17[+2] 6 7 8 10 10
7 70,000 Dwarven Champion +1d8 14[+5] 4 5 6 7 8
8 140,000 Dwarven Superhero +1d8 14[+5] 4 5 6 7 8
9 270,000 Dwarven Lord (Lady) +1d8 14[+5] 4 5 6 7 8
10 400,000 Vaultlord, 10th lvl +3 12[+7] 2 3 4 5 6
11 530,000 Vaultlord, 11th lvl +3 12[+7] 2 3 4 5 6
12 660,000 Vaultlord, 12th lvl +3 12[+7] 2 3 4 5 6

Dwarves are stout, bearded demihumans, about 4’ tall and weighing about 150 pounds. Dwarves typically live underground and love fine craftsmanship, gold, hearty food, and strong drink. They have skin, hair, and eye colours in earth tones. Dwarves are known for their stubbornness and practicality. They are a hardy people and have a strong resistance to magic, as reflected in their saving throws.

Combat

Dwarves can use all types of armour. Due to their short height, dwarves can only use small or normal sized weapons. They cannot use longbows or two-handed swords.

Detect Construction Tricks

As expert miners, dwarves have a 2-in- 6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.

Detect Room Traps

Due to their expertise with construction, dwarves have a 2-in-6 chance of detecting non-magical room traps when searching.

Infravision

Dwarves have infravision to 60’ (see Darkness under Hazards and Challenges.)

Listening at Doors

Dwarves have a 2-in-6 chance of hearing noises.

After Reaching 9th Level

A dwarf has the option of creating an underground stronghold that will attract dwarves from far and wide. Dwarves usually live in clans, so dwarves of the character’s clan will be attracted to live under their roof. Dwarves from other clans will generally be friendly and clans may collaborate in times of war or disaster.

A dwarf ruler may only hire dwarven mercenaries. Specialists and retainers of any race may be hired.