• SRD // 1st Level Druid Spells

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    1st Level Druid Spells

    • Animal Friendship
    • Duration: Permanent
    • Range: 10’
    • The caster approaches a neutral-aligned beast of animal intelligence with a piece of food that it finds attractive. The animal must save versus spells:
    • ▶ If the save succeeds: The animal is not affected by the magic and behaves normally.
    • ▶ If the save fails: The animal waits quietly while the caster performs a binding ritual lasting 6 turns. Once the binding is complete: The animal behaves as follows:
    • ▶ Follow: It will follow the caster wherever they go.
    • ▶ Leaving the animal: The animal will not harm the caster, but if it is left alone for more than three days during the first three months, it reverts to its natural behaviour, ending the spell.
    • ▶ Training: During the first three months, the animal may be trained to perform up to six simple tricks (depending on its intelligence). Each trick takes one week to train.
    • Maximum animal companions: Up to 2HD of animals per level of the caster may be befriended by this spell at any one time.
    • Detect Danger
    • Duration: 6 turns (outdoors), otherwise 3 turns
    • Range: 5’ per level
    • The caster can concentrate to detect dangers within range.
    • ▶ Areas: Scanning a 10’ × 10’ area takes one turn.
    • ▶ Creatures: Scanning a creature takes one round.
    • ▶ Objects: Scanning a small object (e.g. a chest, weapon, etc.) takes one round. Larger objects take longer. After scanning: The caster knows whether the area, creature, or object poses a danger to their person. This knowledge distinguishes between immediate dangers and potential dangers.
    • Entangle
    • Duration: 1 turn
    • Range: 80’
    • All plants present in a 20’ radius area within range bend and twist, entangling creatures inside the area.
    • ▶ Saving throw: Each creature in the affected area may save versus spells.
    • ▶ If the save fails: The creature is entangled and cannot move.
    • ▶ If the save succeeds: The creature is able to move through the entangled area at half its normal movement rate.
    • Faerie Fire
    • Duration: 1 turn
    • Range: 60’
    • Selected objects or creatures in range are outlined with a lambent, green fire.
    • ▶ Targets: The caster must be able to perceive or detect the targets.
    • ▶ Size of targets: If the caster is below 5th level, a single object or creature of approximately human size (or smaller) can be affected. At 5th level, two human-sized targets or one target up to 10’ tall can be affected. At 10th level, three human-sized targets or one target up to 15’ tall can be affected. At 14th level, four human-sized targets or one target up to 20’ tall can be affected.
    • ▶ Harmless: The faerie fire does not cause damage.
    • ▶ Counters invisibility: The flickering fire makes invisible targets visible.
    • ▶ In low light conditions: Attacks on targets gain a +2 bonus to hit.
    • Invisibility to Animals
    • Duration: 1 turn
    • Range: The caster or a creature touched
    • This spell renders the subject undetectable to all senses (smell, sight, hearing) of non-magical animals and able to wander among them completely unnoticed.
    • Locate Plant or Animal
    • Duration: 6 turns
    • Range: 120’
    • The caster can sense the direction (but not distance) of a non-magical, non-sentient plant or animal of a chosen type. The spell has two uses:
    • 1. Named species: Locating a plant or animal of a named species. In this case, the nearest plant or animal of that species is located.
    • 2. Individual: Locating a specific plant or animal which the caster can clearly visualise in all aspects.
    • Predict Weather
    • Duration: Instant
    • Range: 1 mile diameter per level
    • The caster gains accurate knowledge of the weather within range over the next 12 hours.
    • Speak with Animals
    • Duration: 6 turns
    • Range: 30’
    • The caster can communicate with one type of animal within range when the spell is cast.
    • ▶ Type of animal: Ordinary animals or giant versions of ordinary animals may be targeted.
    • ▶ Questions: The caster can ask questions of and receive answers from animals of the chosen kind, although the spell doesn’t make animals any more friendly or cooperative than normal (a reaction roll may be required).
    • ▶ Services: If an animal is friendly toward the caster, it may perform some favour or service.