4th Level Cleric Spells
- Create Water
- Duration: Permanent
- Range: Touch
- This spell causes a magical fount to spring
forth from the ground or a wall.
- ▶ Volume: The fount produces approximately
50 gallons of water—enough
to sustain twelve humans and twelve
mounts for one day.
- ▶ Higher level casters: If the caster is
higher than 8th level, water sufficient for
an additional twelve humans and mounts
is produced for each level beyond 8th.
- Cure Serious Wounds
- Duration: Instant
- Range: The caster or a creature touched
The caster’s touch heals 2d6+2 hit points
of damage in one living subject. This
cannot grant more hit points than the
subject’s normal maximum.
- Reversed: Cause Serious Wounds
- Inflicts 2d6+2 hit points of damage to
a touched creature. In combat, a melee
attack roll is required.
- Neutralize Poison
- Duration: Instant
- Range: The caster or a creature or object
touched
- This spell has two uses:
- 1. Characters: Neutralize the effects of
poison on a character. A character
who has died from poisoning can be
revived, if neutralize poison is cast
within ten rounds.
- 2. Items: Remove poison from an item.
- Protection from Evil 10’ Radius
- Duration: 12 turns
- Range: 10’ around the caster
- This spell wards the caster and all allies
within 10’ from attacks by creatures of
another alignment, as follows:
- ▶ Bonuses: Those warded gain a +1
bonus to saving throws against attacks or
special abilities of affected creatures.
- ▶ Affected creatures’ attacks: Against
those warded are penalised by –1.
- ▶ Enchanted, constructed, or summoned
creatures: The spell additionally
prevents such creatures from making melee
attacks against those warded, though
they may still make ranged attacks. If
any of the warded party engages such a
creature in melee, this protection is broken
(those warded still gain the save and
attack bonuses mentioned above).
- Speak with Plants
- Duration: 3 turns
- Range: 30’
- This spell has two uses:
- 1. Normal plants: Communication with
normal plants. The caster is able to
ask questions and receive answers and
may ask for simple favours. Plants may
comply, if the request is within their
ability to understand and perform. For
example, densely overgrown plants
may clear a passageway through which
the caster and party may travel.
- 2. Monstrous plants: Communication
with plant-like or plant-based monsters.
- Sticks to Snakes
- Duration: 6 turns
- Range: 120’
- 2d8 normal sticks are miraculously transformed
into snakes that follow the caster’s
orders.
- ▶ Reversion: When killed or at the end
of the spell’s duration, the snakes revert
back into sticks.
- Conjured Snakes AC 6 [13], HD 1 (4hp), Att 1 × bite (1d4), THAC0 19 [0], MV 90’ (30’), SV D12 W13 P14 B15 S16 (1), ML 7, AL Neutral, XP 10 (13 if poisonous)
- ▶ Poison: There is a 50% chance of the
snakes being poisonous.
- ▶ When killed: Revert back to sticks.