Ability Score | Modifier | Melee | Open Doors | Spoken Language | Literacy | Magic Saves | AC | Missile | Initiative | Hit Points | NPC Reaction | Max # | Loyalty | XP Modifier |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | INT | WIS | DEX | CON | CHA | PRIME | ||||||||
3 | -3 | -3 | 1-in-6 | Broken Speech | Illiterate | -3 | -3 | -3 | -2 | -3 | -3 | 1 | 4 | -20% |
4-5 | -2 | -2 | 1-in-6 | Native | Illiterate | -2 | -2 | -2 | -1 | -2 | -2 | 2 | 5 | -20% |
6-8 | -1 | -1 | 1-in-6 | Native | Basic | -1 | -1 | -1 | -1 | -1 | -1 | 3 | 6 | -10% |
9-12 | 0 | 0 | 2-in-6 | Native | Literate | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 7 | 0 |
13-15 | +1 | +1 | 3-in-6 | +1 additional | Literate | +1 | +1 | +1 | +1 | +1 | +1 | 5 | 8 | +5% |
16-17 | +2 | +2 | 4-in-6 | +2 additional | Literate | +2 | +2 | +2 | +1 | +2 | +2 | 6 | 9 | +10% |
18 | +3 | +3 | 5-in-6 | +3 additional | Literate | +3 | +3 | +3 | +2 | +3 | +3 | 7 | 10 | +10% |
Brawn, muscle, and physical power.
▶ Melee: Is applied to attack and damage rolls with melee weapons.
▶ Open doors: The chance of success with attempts to force open a stuck door
Learning, memory, and reasoning.
▶ Spoken languages: Denotes the number of languages the character can speak.
▶ Literacy: Indicates the character’s ability to read and write their native languages.
Willpower, common sense, perception, and intuition.
▶ Magic saves: Is applied to saving throws versus magical effects. This does not normally include saves against breath attacks, but may apply to any other saving throw category.
Agility, reflexes, speed, and balance.
▶ AC: Modifies the character’s AC
▶ Missile: Applied to attack rolls (but not damage rolls) with ranged weapons.
▶ Initiative: Modifies the character’s initiative roll, if the optional rule for individual initiative is used.
Health, stamina, and endurance.
▶ Hit points: Applies when rolling a character’s hit points (i.e. at 1st level and every time a level is gained thereafter). A character always gains at least 1 hit point per Hit Die, regardless of CON modifier.
Force of personality, persuasiveness, personal magnetism, physical attractiveness, and ability to lead.
▶ NPC reactions: Applies when hiring retainers and when interacting with monsters.
▶ Max # of retainers: Determines the number of retainers a character may have at any one time.
▶ Retainer loyalty: Determines retainers’ loyalty to the character.
Each character class has one or more prime requisites—ability scores of special importance to that class’ function. A character’s score in their prime requisites affects how quickly the character gains experience points.
Characters with a single prime requisite use the table to the right. The modifiers for classes with multiple prime requisites are noted in the class description.
▶ XP modifier: Is applied to all experience points awarded to the character, unless otherwise noted in the description of the class.