Goblins are short demihumans standing between 3’ and 3½’ tall. They possess skin ranging in colour from yellow to orange to red (and everything in between), while their eyes are usually reddish in hue and are visible even in the dark. Though many goblins live underground, not all do so, especially those most likely to interact with humans and join adventuring parties. Goblins can be somewhat surly and resentful when interacting with other beings, or even their own kin, like bugbears and hobgoblins. These attitudes are only heightened by the fact that many goblins—though not all—are aligned with Chaos.
Armour must be tailored to goblins’ small size. Likewise, goblins can only use weapons appropriate to their stature (as determined by the referee). They cannot use longbows or two-handed swords.
Due to their small size, goblins gain a +2 bonus to Armour Class when attacked by large opponents (greater than human- sized).
Goblins are fair miners and have a 2-in- 6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.
Goblins have infravision to 60’
Goblins’ natural constitution and resistance to magic grants them a bonus to saving throws versus poison, spells, and magic wands, rods, and staves. This bonus depends on a goblin’s CON score, as follows:
Goblins live alongside wolves, including dire wolves. They can speak to these animals and gain a +1 bonus to reaction rolls when encountering wolves. (See Encounters in Old-School Essentials.) If the result is 9 or greater, a wolf will consent to being ridden as a mount by the goblin