Halflings are small, rotund demi-humans with furry feet and curly hair. They weigh about 60 pounds and are around 3’ tall. Halflings are a friendly and welcoming folk. Above all, they love the comforts of home—they are not known for their bravery. Halflings who gain treasure through adventuring will often use their wealth in pursuit of a quiet, comfortable life.
Armour must be tailored to halflings’ small size. Likewise, halflings can only use weapons appropriate to their stature (as determined by the referee). They cannot use longbows or two-handed swords.
Due to their small size, halflings gain a +2 bonus to Armour Class when attacked by large opponents (greater than human- sized).
If using the optional rule for individual initiative (see Combat, p234), halflings get a bonus of +1 to initiative rolls.
Halflings have a 2-in-6 chance of hearing noises
Halflings’ keen coordination grants them a +1 bonus to attack rolls with all missile weapons.
Halflings’ natural constitution and resistance to magic grants them a bonus to saving throws versus poison, spells, and magic wands, rods, and staves. This bonus depends on a halfling’s CON score, as follows: