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Half-Orc

Half-Orc Level Progression Half-Orc Skills Chance of Success
level XP Title HD THAC0 D W P B S HS MS PP
1 0 Outlaw 1d6 19[0] 13 14 13 16 15 10 20 20
2 1,800 Pickpocket +1d6 19[0] 13 14 13 16 15 15 25 25
3 3,600 Brigand +1d6 19[0] 13 14 13 16 15 20 30 30
4 7,000 Bandit +1d6 19[0] 13 14 13 16 15 25 35 35
5 14,000 Raider +1d6 17[+2] 12 13 11 14 13 30 40 40
6 28,000 Pillager +1d6 17[+2] 12 13 11 14 13 36 45 45
7 60,000 Marauder +1d6 17[+2] 12 13 11 14 13 45 55 55
8 120,000 Bandit Lord (Lady) +1d6 17[+2] 12 13 11 14 13 55 65 65

Half-orcs are the rare offspring of orcs and humans. They are human-like in stature and appearance, but usually have at least one feature that marks their orcish heritage (e.g. fangs or a pig-like snout). Due to the common animosity between orcs and humans, half-orcs are typically outcasts from both their parent cultures, living on the fringes of society and making a living by whatever means they can. Half-orc adventurers are capable combatants and have some skill as thieves.

Prime requisites: A half-orc with at least 13 DEX and STR gains a 5% bonus to experience. A half-orc with at least 16 DEX and STR gains a 10% bonus.

Back-stab

When attacking an unaware opponent from behind, a half-orc receives a +4 bonus to hit and doubles any damage dealt.

Combat

Half-orcs can use all types of weapons and can use leather armour, chainmail, and shields.

Infravision

Half-orcs have infravision to 60’.

Retainers

Half-orcs often have difficulty gaining the trust of humans and demihumans, due to orcs’ chaotic tendencies. Retainers in a half-orc’s employ have their loyalty score reduced by one. (This does not apply to retainers who are also half-orcs.)

Thieving Skills

Half-orcs can use the following skills, with the chance of success shown opposite:

A roll of more than twice the percentage required for success means that the attempted theft is noticed. The referee should determine the reaction of the victim.

After Reaching 8th Level

A half-orc can establish a bandit stronghold, attracting 2d6 apprentices—1st level fighters, thieves, or half-orcs. These apprentices will serve the character with some reliability; however, should any be arrested or killed, the PC will not be able to attract apprentices to replace them. A successful half-orc might use these followers to start a Thieves’ Guild.

Rolling Skill Checks

All skills are rolled on d%, with a result of less than or equal to the listed percentage indicating success.

Player Knowledge

The referee should roll for hide in shadows and move silently on the player’s behalf, as the half-orc always believes the attempt to be successful. If the roll fails, the referee knows that the half-orc has been noticed and should determine enemies’ actions appropriately.