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Spell Descriptions

Airy Water

Animate Dead

Animate Dead Monsters

Animated Artwork

Anti-Magic Shell

Antipathy/Sympathy

Arctic Swarm

Army of One

Audible Glamour

Augury

Barrier

Bestow Spell Ability

Bless

Bookspeak

Change Self

Chaos

Roll Effect
1 Attacks the caster or caster’s allies
2 Acts normally
3 Babbles incoherently
4 Meanders aimlessly for a full Turn
5 Attacks the nearest creature
6 Attacks own allies

Charm Monster

Charm Person

Charm Person, Mass

Clairvoyance

Clone

Cloudkill

Command

Commune

Comprehend Languages*

Contingency

Control Weather

Creation, Major

Creation, Minor

Cure Critical Wounds*

Cure Disease*

Cure Light Wounds*

Cure Serious Wounds*

Death Spell

Delay Poison

Demand

Detect Evil*

Detect Illusion

Detect Invisible

Detect Lie

Detect Magic

Dig

Dimension Door

Disintegrate

Dispel Evil

Dispel Magic

Dispel Magic

Divination

Duo-Dimension

Earthquake

Enlarge*

Enthrall

Extension

Faerie Fire

Faithful Hound

False Alignment

Feather Fall

Feeblemind

Find the Path*

Floating Disc

Fly

Forbiddance

Force of Forbidment

Forget

Gaseous Form

Geas

Glass Eye

Globe of Invulnerability, Major

Globe of Invulnerability, Minor

Grasping Hand

Gust of Wind

Hallucinatory Terrain

Haste*

Heal*

Heat Metal

Round Metal Temperature Damage
1 Warm None
2 Hot 1d4
3-5 Scorching 2d4
6 Hot 1d4
7 Warm None

Heroism

Hold Monster

Hold Person

Hold Portal

Holy Word*

Hit DiceEffect
<4Killed
4-7Paralyzed 1d4 Turns
8-11Slowed 2d4 Rounds
12+Deafened 1d4 Rounds, -2 to hit, Movement -25%

Howl of the Moon

Identify

Imprisonment*

Insect Plague

Instant Summons

Interposing Hand

Invisibility

Invisibility 10' Radius

Invisibility, Improved

Invisibility, Mass

Invisibility to Undead*

Knock

Legend Lore

Levitate

Light*

Light, Continual*

Locate Object*

Lucubration

Magic Aura*

Magic Jar

Magic Missile

Magic Mouth

Magic Sword

Magic Vestment

Maze

IntelligenceTime in Labyrinth
3 or less3d4 Turns
4–52d4 Turns
6–81d4 Turns
9–124d4 Rounds
13–153d4 Rounds
16–172d4 Rounds
18+1d4 Rounds

Mending

Message

Mind Blank

Mind Switch

Mirror Image

Mnemonic Enhancer

Move Earth

Neutralize Poison*

Part Water

Pass wall

Permanency

Phantasmal Force

Phantasmal Psychedelia

Phantasmal Supergoria

Phase Door

Plant Growth

Polymorph Any Object

Polymorph Others

Polymorph Self

Power Word Kill

Power Word Stun

Hit PointsDuration
30 or less4d4+1 Rounds
31–502d4+1 Rounds
51–901d4+1 Rounds

Prismatic Sphere

Prismatic Spray

Prismatic Wall

Projected Image

Protection from Evil*

Protection from Evil, 10' Radius*

Protection from Normal Missiles

Protection from Normal Weapons

Purify Food and Drink*

Quest

Ray of Enfeeblement

Read Magic

Remote Surveillance

Remove Curse*

Remove Fear*

Resist Cold

Resist Fire

Reverse Gravity

Sacrifice*

Sanctuary

Secret Chest

RollResult
1–3One item is added
4–9One item is stolen
10–16All new contents are present
17–20The chest is empty

Secret Page

Seven Gates

Shades

Shadow Monsters

Shape Change

Shield

Silence 15' Radius

Simulacrum

Sleep

Speak with Animals

Speak with Dead

Speak with Monsters

Speak with Plants

Spell Immunity

Spell Turning

Spider Climb

Statue

Stinking Cloud

Stone Shape

Stone to Flesh*

Strange Waters II

Suggestion

Suggestion, Mass

Symbol

Symbol of Conflict

When triggered, all creatures within 60' will argue for 5d4 Rounds. Any beings of differing alignment may (50% chance) fight for 2d4 Rounds. Symbol of Death When triggered, a Symbol of Death slays one or more creatures within 60' whose total Hit Points do not exceed 80.

Symbol of Despair

Any beings within 60' must succeed in a saving throw versus Magic, or leave the area in hopelessness. This feeling lasts for 3d4 Turns, during which time the affected creatures will cower, surrender, and otherwise lack enthusiasm. Only 75% of affected creatures will act in a given Round, the remaining creatures will either leave the area or hang around doing nothing.

Symbol of Fear

All creatures within 60' must succeed in a saving throw versus Magic with a penalty of –4 or suffer from the effects of a Fear spell (the reverse of Remove Fear).

Symbol of Insanity

When triggered, a Symbol of Insanity causes all creatures within 60' whose total Hit Points do not exceed 120 to become permanently insane (as the confusion spell). This effect can be negated with the spells Heal or Wish.

Symbol of Pain

Each creature within 60' suffers wracking pains that impose a –4 penalty on attack rolls and –2 to Dexterity. These effects last for 2d10 Turns.

Symbol of Sleep

All creatures within 60' of 8 Hit Dice or less fall into a catatonic slumber for 1d12+4 Turns. Unlike with the Sleep spell, sleeping creatures cannot be awakened by non-magical means before this time expires.

Symbol of Stunning

When triggered, a Symbol of Stunning causes all creatures within 60' whose total Hit Points do not exceed 160 to become stunned and unable to act for 3d4 Rounds. Any held items will be dropped.

Telekinesis

Teleport

Familiarity On Target Off Target Similar Area Mishap
Very Familiar 1-97 98-99 100 -
Studied Carefully 1-94 95-97 98-99 100
Seen Casually 1-88 89-94 95-96 97-100
Viewed Once 1-76 77-78 89-90 91-100
False Destination - - 81-92 93-100

Temporal Stasis

Time Stop

Tongues*

Transmute Rock to Mud*

Trap the Soul

True Seeing*

Turn Undead

Unseen Servant

Vanish

Veil

Vision

RollResult
1 The request offends the Power, and the Magic-User is disintegrated
2 Failure: caster is affected by a Geas to do the bidding of the Power consulted
3–5 No information gained
6–10 Ambiguous: only partial information or periphery information is imparted
11–20 Success: the vision is accurate and detailed

Wall of Fire

Wall of Fog

Wall of Force

Wall of Ice

Wall of Iron

Wall of Stone

Water Breathing*

Water Walk

Web

Weird Vortex

Witchlamp Aura

RollEffect
1–2Area of effect is doubled and damage is halved (if applicable)
3–4Target point of the spell can be redetermined by the protected Magic-User
5Complete nullification of the incoming spell
6The incoming spell is unaffected
7–8Spell is randomly targeted
9–10Area of effect is halved and damage is doubled (if applicable)

Wizard Eye

Wizard Lock

Word of Recall