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Creating The Bionic Character

The creation of a bionic character is a little more complex than some of the other power categories, because the player actually builds his or her character. A budget is determined in order for the player to purchase the various mechanical parts, sensors, weapons, abilities and gimmicks that make up a cyborg. It may be wise to have some notepaper and a calculator handy to keep track of purchases and expenses.

Step One: The Usual

Determine the eight physical attributes, Hit Points, alignment and optional rounding out of your character as you would any character. Don't worry at all about low physical attributes, since those are likely to change with the addition of bionic parts. Likewise, unless a partially reconstructed cyborg (half human, half machine), S.D.C. isn't important either, for it will be replaced by the S.D.C. of cybernetic parts and armor.

Step Two: Education and Skills

Roll to determine the character's educational level and select skills as usual. The character can have any level of education, from high school to doctorate, without significantly affecting his role as a bionic superhuman.

Step Three: The Budget

Roll percentile dice on the following table to ascertain what your construction budget is. All money must be spent. Any money not spent gets you a hardy handshake from the financial allotment committee for coming in under budget, but that money is then permanently lost. Since it is possible that the character will have disassociated himself from his creators, it may be wise to purchase reasonable spare parts. The money cannot be spent on automobiles, handguns and other equipment, only cybernetics and related bionic weapons. Note: Much of the horrendous cost of an item is due to the micronization, rarity, and expense of the operation to merge machine with man.

Bionic Construction Budget

Step Four: Building a Cyborg

Now that you have a budget, it's time to build your character. To do this, flip to the bionic components section, a page or two down, and buy the desired items. However, first decide on which body parts are being replaced with synthetic ones, and second, buy the most important and basic items first, then buy up the gimmicks. An option to speed up the character creation process called Cyborg Conversion Option is also presented. This option provides the bulk of the bionic systems for a price, and the player spends his remaining money for customizing and improvements. Players may make their characters as human or mechanical in appearance as personal taste dictates.

Step Five: Background Data

The following tables will provide important background information about the character and the organization that rebuilt him/her.

Conditions For Bionic Reconstruction

The Sponsoring Organization

Motive for Cybernetic Reconstructions

Current Status with the Sponsoring Organization

Other Stuff

Hand to Hand Combat: Combat skills are not automatic, but must be selected as a learned skill.

Attacks Per Melee (Hand to Hand): As with all haroes, bionic characters automatically get two attacks per melee round. Additional attacks must be developed through hand to hand combat and the boxing skill.