level | XP | HD | Atk | Paralyze | Poison | Breath | Device | Magic | 1st | 2nd | 3rd | 4th | 5th | 6th |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 1d6 | +0 | 13 | 13 | 16 | 13 | 14 | 1 | - | - | - | - | - |
2 | 2250 | +1d4 | +0 | 13 | 13 | 16 | 13 | 14 | 2 | - | - | - | - | - |
3 | 4500 | +1d4 | +0 | 13 | 13 | 16 | 13 | 14 | 2 | 1 | - | - | - | - |
4 | 9000 | +1d4 | +0 | 13 | 13 | 16 | 13 | 14 | 2 | 2 | - | - | - | - |
5 | 18000 | +1d4 | +0 | 13 | 13 | 16 | 13 | 14 | 3 | 2 | 1 | - | - | - |
6 | 36000 | +1d4 | +2 | 11 | 11 | 14 | 11 | 12 | 3 | 2 | 2 | - | - | - |
7 | 72000 | +1d4 | +2 | 11 | 11 | 14 | 11 | 12 | 3 | 3 | 2 | 1 | - | - |
8 | 144000 | +1d4 | +2 | 11 | 11 | 14 | 11 | 12 | 4 | 3 | 2 | 2 | - | - |
9 | 288000 | +1d4 | +2 | 11 | 11 | 14 | 11 | 12 | 4 | 3 | 3 | 2 | 1 | - |
10 | 432000 | +1 | +2 | 11 | 11 | 14 | 11 | 12 | 4 | 4 | 3 | 2 | 2 | - |
11 | 576000 | +1 | +5 | 9 | 9 | 12 | 9 | 8 | 5 | 4 | 3 | 3 | 2 | 1 |
12 | 720000 | +1 | +5 | 9 | 9 | 12 | 9 | 8 | 5 | 5 | 4 | 3 | 3 | 2 |
13 | 864000 | +1 | +5 | 9 | 9 | 12 | 9 | 8 | 5 | 5 | 4 | 3 | 3 | 2 |
14 | 1008000 | +1 | +5 | 9 | 9 | 12 | 9 | 8 | 6 | 5 | 4 | 4 | 3 | 2 |
15 | 1152000 | +1 | +5 | 9 | 9 | 12 | 9 | 8 | 6 | 5 | 5 | 4 | 3 | 3 |
16 | 1286000 | +1 | +7 | 6 | 7 | 8 | 5 | 6 | 6 | 6 | 5 | 4 | 4 | 3 |
17 | 1440000 | +1 | +7 | 6 | 7 | 8 | 5 | 6 | 7 | 6 | 5 | 5 | 4 | 3 |
18 | 1584000 | +1 | +7 | 6 | 7 | 8 | 5 | 6 | 7 | 6 | 6 | 5 | 4 | 4 |
19 | 1728000 | +1 | +7 | 5 | 6 | 7 | 4 | 4 | 7 | 7 | 6 | 5 | 5 | 4 |
20+ | +144000/lvl | +1/lvl | 5 | +7 | 6 | 7 | 4 | 4 | 8 | 7 | 6 | 6 | 5 | 4 |
Reroll redundant results.
1 | By concentrating, you can cause any sleeping creature you have observed before to open its eyes and look around for 3 rounds, during which you can see through its eyes. |
2 | On a failed save of any kind, you begin to have an urge to steal an animal—it lasts 24 hours. |
3 | During storms, you can feel lightning as if it were a whip on your back. |
4 | Can curse a pregnant creature that has wronged you to have a deformed birth by sticking your tongue out at it. |
5 | You always know how many children and sexual partners any woman has had, so long as you can smell her. |
6 | Sour milk with a glance. |
7 | One finger has a small ring of flame. |
8 | Left hand has an unbreakable grip. |
9 | Dancing on a grave allows you to trigger illness in any single living family member of the deceased that has wronged you. |
10 | Sometimes your arms bend back and other parts of your body contort allowing you to squeeze through child-sized spaces. |
11 | Given 24 hours, you can use your blood and saliva and other secretions to make a potent hallucinogen that lasts 15 minutes. |
12 | You can make any man cry by speaking the name of what he fears. |
13 | You can heal scars caused by loved ones. |
14 | Cats, birds or wolves spy for you, delivering one observation per night. |
15 | Once per day, birds will steal small items for you, leaving items you give them of equal size. |
16 | Uncanny ability to quickly learn foreign languages, written or spoken, lip read, sign languages, codes—3 in 6 chance. |
17 | Can only bathe in fresh snowmelt. |
18 | Covetous desire for beautiful clothes and finery. |
19 | Can mimic any sound heard that day once. |
20 | Sucking on boiled white cat bones will turn you invisible. |
21 | You can identify potions on sight. |
22 | One of your five senses is extraordinary. |
23 | Unable to look any creature in the eye except your own reflection, which you find intoxicating beyond all measure. |
24 | Functional extra eye in a place of your choice. |
25 | The fingers of one hand can smell like any substance you desire, the touch of this hand leaves a trace that smells that way for twenty-four hours afterward. |
25 | Hair turns white and strong as steel. |
26 | Third nipple, secretes an ingestive poison that does d6 damage and causes the victim to vomit each round until a save is made. |
27 | Trolls fear you. |
28 | Grow horns like a goat or ram. |
29 | Forked tongue. |
28 | Flowering plants take d8 damage within 5' of you. |
29 | You may communicate with any family member by placing a message written in any enemy’s blood into a special box the size of a ring box. |
30 | Corrosive saliva: d4 damage. |
31 | One eye is removable and continues to function if removed. |
32 | Skin becomes scaly. +1 armor rating. |
33 | Frog-like fly-catching tongue. |
34 | Fingernails hard as claws. D4 damage. |
35 | A demon (as Summoning spell) appears as you pray, it will share your bed and serve you one day a month. |
36 | Warts. Sorry. |
37 | Blemish in the shape of a murdered child. |
38 | Extra mouth where your eye should be. |
39 | No mouth. Cannot speak. |
40 | You have a scar that can speak and it speaks the true names of all you meet. |
41 | Colors in any room shift toward red along the spectrum—yellow becomes orange, green becomes yellow, blue becomes green, etc. |
42 | Mirrors break when you look at them. |
43 | Children in your presence ask impertinent questions of all adults nearby. |
44 | Domesticated animals panic in your presence. |
45 | You may prepare a small wax doll—as you are wounded, so, too, will it be (intentional wounds do not count). At the end of one month, you may melt the doll down into a paste which can be spread on one blade one time. The blade will inflict damage equal to the damage you took during the month on its first successful strike. |
46 | Books change to unknown languages in your hands. |
47 | When your tears reach the ground they begin to creep across the earth toward the nearest murderer. |
48 | You can spin small webs with your fingers, at the rate of an ordinary spider. |
49 | You cannot die by fire (though it can hurt you). |
50 | If you sleep in a garden for ten minutes it will swallow you into the earth and keep you there, unharmed and undetectable, as long as you wish. |
51 | You have no wrists. Hands function normally suspended a few inches above the end of your forearm. |
52 | You have the shadow of an animal. Somewhere an animal has yours. |
53 | You can appear up to 50 years older once per day. |
54 | You can appear up to 50 years younger once per day. |
55 | One of your little fingers is shaped like a scorpion tail and can deliver poison like one. Paralysis each round until save is made. |
56 | You can eat wood and metabolize it into rats. |
57 | You can heal others’ wounds by taking them on yourself—it’s all or nothing though, you can’t take just part of someone’s hp damage. |
58 | You know a song that puts animals to sleep, requires 30 unmolested seconds of singing. |
59 | If you and another woman stab each other with knives and leave them in, you can join your lives together, splitting all damage from any source evenly until the knives are removed. |
60 | Anyone having sexual intercourse with you will transform into a toad. |
61 | Your soul is stored in any object smaller than you that you desire. No clerical magic may affect you—but no magical healing either—unless it is cast on the soul as well. |
62 | Mice live in your pack or equipment, they make a lot of noise when they sense danger. They are not obedient. |
63 | Lanterns and torches dim in your presence (within 50' of you), reducing their radius by half. |
64 | Freshwater touching you becomes salt water. You cannot drink ordinary water. |
65 | Sounds echo around you confusingly. Nothing within 50' of you is easy to precisely locate by sound alone. |
66 | Spiders follow you. |
67 | Bats eat your fallen foes. |
68 | Wedding bands within 50' of you begin to constrict. Victims must Con check successfully each round or lose a finger for d3 points of damage. |
69 | You may not enter a properly-kept house through the door. |
70 | Precious gems and minerals appear to be worthless rock within 50' of you. |
71 | If someone sleeps in their bed after you have made it, their gender will change. |
72 | Fires double in intensity within 50' of you. |
73 | You can desecrate a church merely by entering it, and if you fornicate in one it will begin to decay at a rate of 10'/day. |
74 | You can steal the face from an unconscious creature for 5 minutes. |
75 | You have a 3 in 6 chance of speaking the language of any kind of animal (mockingbird, shrew, etc.) write down the ones you do and don’t know. |
76 | While you sleep you are a black goat. |
77 | You may speak to the dead for ten minutes after midnight. |
78 | Sharp teeth. Bite for d4 damage. |
79 | Inanimate corpses fall to pieces at your touch. |
80 | Anything you sew or knit using cloth from the graves of the dead grants the wearer an extra save vs cold, but gives them nightmares. |
81 | Clerics and other devout folk cannot look directly at you. |
82 | Your kiss renders the kissed body part numb for 24 hours. |
83 | Virgins cannot harm you. |
84 | Immune to poison if you have eaten that day. |
85 | Any intelligent creature attracted to human women whose Wis is half of yours or less that sees you in moonlight must save vs Magic or be Charmed. |
86 | You cannot sleep except on the bare earth. |
87 | Holy symbols begin to rust and corrode in your presence. |
88 | Once a month an animal will ask a favor of you that will take approximately one day to complete and will be worth experience. You must obey or lose hp per day thereafter. |
89 | Gain a familiar: snakkur. |
90 | Gain a familiar: snake. |
91 | Gain a familiar: troll-cat. |
92 | Gain a familiar: cat. |
93 | Gain a familiar: toad. |
94 | Gain a familiar: newt. |
95 | Gain a familiar: rat. |
96 | Gain a familiar: dog. |
97 | Gain a familiar: ferret/marmot. |
98 | Gain a familiar: bat. |
99 | Gain a familiar: hare. |
00 | Gain a familiar: pig. |
1-40 | Choose a spell from the Witch or Magic-User list that is within your Maximum spells per level. |
41-68 | Choose a spell from the Witch or Cleric list that is within your Maximum spells per level. |
69 | I sense a great disturbance etc. etc. You have a form of postcognition that allows you to detect the presence of cast spells, eldritch creatures and the like (not omnipresent magic or currently magical things going on like Detect Magic could) in a given 30' x 30' area within the last day. You will know whether it was a spell or creature or effect or what. Re-rolling this allows you to know the nature of it broadly (enchantment, demon, etc.). Re-rolling this a third time tells you exactly what it is. Re-rolling it a fourth time allows you to function as a walking “Detect Magic” spell. After that re-roll. |
70 | Further advancement will require you to placate obscure gods. You have to adopt a taboo like:
|
71 | Witch Lie. You can tell one lie per day (one sentence long) and be automatically believed by anyone at least half your level (round up). Re-rolling this means you can tell two lies, then three, etc. |
72 | After long eons of patient and lonely research you’ve found it—that thing you wanted? The Star Swallower? The dragon egg? The mountain fortress? It’s there. 4 sessions worth of adventure away or less. Tell your Referee, who then must place it. You must have a fair shot at it, like any other treasure, but there’s no guarantee you will get it. If you don’t get it by the fourth session you can keep trying or let it go and roll again on this table. However, if you choose to roll again and then you do get the thing somehow anyway, you lose whatever gimmick you rolled. Referee think up some clever reason why. |
73-74 | You may choose one of your spells that works at a touch, without any verbal component. |
75-76 | You have glimpsed primal vistas both horrific and majestic in your meditations. The flesh world does not concern you. Immune to fear. If you re-roll this, your companions gain a +2 vs fear if they can see you, then +4, etc. |
77 | By making a successful saving throw vs Magic you may turn any spell cast on anyone in line of sight back on the original caster. It is done immediately and you lose your next turn. You can do this once per day. Each time you re-roll this result you get +1 to the save. |
78 | +2 to save vs Magic. +1 more every time you roll this. |
79-80 | You may ask and receive an honest answer from an inanimate object once per day, plus one more every time you re-roll this. Inanimate objects aren’t smart, but they know what has gone on around them. |
81 | Take a spell you already possess and bind it into an object. You may now use the spell twice per day and it functions as if you were a level higher. However: the spell is now bound to that object, not you. Whoever has the object can use it. Non-witches and lower-level witches use it as if it were cast by a witch one level lower than you. |
82 | Receive a random Witch or Magic-User spell one level higher than you are ordinarily able to cast. |
83 | One of your existing spells (pick one) is also attached to a form of the Contingency spell. A second “copy” of the spell is set to activate as soon as a trigger event of the caster’s choice occurs. The caster may only cast and set a new contingency once a week. In essence, contingency means that rather than having 7 copies of a spell per week at will, the caster now has 8, but the 8th one is only activated by the specific condition. Re-rolling this result allows for another contingency to be set with a different spell. |
84 | Poorly grasped spell. You may select any spell of a level you are not normally allowed to cast, only it has a 50% chance of backfiring. Re-rolling this result improves the caster’s odds by 1%. Only spells which would be dangerous or harmful if they backfired may be chosen. |
85 | Receive 2 random Witch or Cleric spells of any level you are able to cast. |
86 | Roll under Int +1 on a d20 to identify obscure pieces of lore and magic items. This ability goes far beyond what an ordinary Magic-User would know. Add +1 for each time you re-roll this until you get to 19. |
87 | You get one 8th lvl spell of your choice as a ritual (9th lvl if you are able to cast 8th lvl spells). This means either (your choice):
|
88 | +1 to hit every time you roll this. |
89 | You have a mutation that goes beyond mere deformity: an eye that floats an inch outside of its socket, a third arm, etc. You can roll a random mutation if you like or pick something. |
90 | You may write a magical contract. Anyone freely agreeing to such contract and signing it will take d6 damage per your level if they break it. The damage goes up by one die every time you re-roll this. |
91 | You may cast Summon once per month in addition to your normal complement of spells. |
92 | On a successful Wis check you can read both the aspect and aura of anyone at least 2 HD lower than your level. You know if they’re lying, if they are under magical influence, and if they are what they seem. Re-rolling this adds one to the check. |
93 | On a successful save against Magic you not only successfully resist a spell, you may “catch” it and release it any time in the next 8 hours—effectively casting that spell as if it were your own. You may not cast any other spells until you release the stored spell. This only works on spells that affect only you or an area only you and/or your familiar occupy (like if Rock to Mud was cast and you were the only one in the room, you could absorb that). If you re-roll this result, you may use it on spells targeting you and one other person, if you re-roll it again then it goes for you and 2 other targets, etc. etc. |
94 | You know a magical recipe: you may cook a meal that transmits the effect of any spell you are able to cast. It takes a number of hours equal to the level of the spell to prepare, goes bad after 24 hours and feeds a number of creatures equal to your level. |
95 | You can turn into one other chosen shape at will. It can be another humanoid shape, like another person—or it can be an ordinary animal somewhere between your size and cat size. You have to decide what the thing is: its stats are exactly the same as yours and it has no special movement or sensory powers. I mean, if it’s smaller than you it can move through smaller doors but otherwise whatever. Each time you re-roll this you get one other shape you can assume. |
96 | You have one spell of any level you are able to cast which is totally random each morning. Roll to see what it is. Re-rolling this result means you get another one plus one extra random spell each morning. And if you re-roll it again you get another plus two extra, etc. |
97 | You hover an inch above the ground at all times because magic. If the ground falls out from under you, you still fall, you just land an inch above where you normally would. -d6 to all falling damage. -d6 more each time you re-roll this result. |
98 | Your unnatural metabolism no longer handles what humans call “food”. You eat something else—pick—it must be something that might be present in a forest but not in a bare prison cell. Likewise, your blood, tears, sweat, saliva, etc. no longer “taste” human and there is a 1 in 6 chance carnivores will ignore you. This chance goes up by one each time you reroll this result. |
99-00 | If you sleep, you will receive a minor prophecy in a dream. It will communicate some true or likely thing about the outcome of whatever’s on your mind as you sleep. |