specialist
level |
XP |
HD |
Atk |
Paralyze |
Poison |
Breath |
Device |
Magic |
Skill Points |
1 |
0 |
1d6 |
+0 |
14 |
16 |
15 |
14 |
14 |
4 |
2 |
1500 |
+1d6 |
+0 |
14 |
16 |
15 |
14 |
14 |
+2 |
3 |
3000 |
+1d6 |
+0 |
14 |
16 |
15 |
14 |
14 |
+2 |
4 |
6000 |
+1d6 |
+0 |
14 |
16 |
15 |
14 |
14 |
+2 |
5 |
12000 |
+1d6 |
+2 |
11 |
12 |
14 |
13 |
12 |
+2 |
6 |
24000 |
+1d6 |
+2 |
11 |
12 |
14 |
13 |
12 |
+2 |
7 |
48000 |
+1d6 |
+2 |
11 |
12 |
14 |
13 |
12 |
+2 |
8 |
96000 |
+1d6 |
+2 |
11 |
12 |
14 |
13 |
12 |
+2 |
9 |
192000 |
+1d6 |
+5 |
9 |
10 |
12 |
11 |
10 |
+2 |
10 |
288000 |
+2 |
+5 |
9 |
10 |
12 |
11 |
10 |
+2 |
11 |
384000 |
+2 |
+5 |
9 |
10 |
12 |
11 |
10 |
+2 |
12 |
480000 |
+2 |
+5 |
9 |
10 |
12 |
11 |
10 |
+2 |
13 |
576000 |
+2 |
+7 |
7 |
8 |
10 |
9 |
8 |
+2 |
14 |
672000 |
+2 |
+7 |
7 |
8 |
10 |
9 |
8 |
+2 |
15 |
768000 |
+2 |
+7 |
7 |
8 |
10 |
9 |
8 |
+2 |
16 |
864000 |
+2 |
+7 |
7 |
8 |
10 |
9 |
8 |
+2 |
17+ |
+96000/lvl |
+2 |
+9 |
5 |
6 |
8 |
7 |
6 |
+2/lvl |
Abilities
- A Specialist can multiply the damage done by a Sneak Attack by allocating points to this skill. Assume that the damage multiplier is × 1 for all characters, but for every point allocated to the skill by a Specialist, the damage multiplier is increased by one. If a Specialist has any points in Sneak Attack, then he also gets a +2 bonus to hit above any other bonuses he already has when performing a Sneak Attack.
- May allocate his skill points to improving the following skills. If a skill other than Sneak Attack is maxed out at a 6 in 6 chance then 2d6 are rolled and the skill only fails if two 1's are rolled.
- Architecture
- Bushcraft
- Climb
- Languages
- Search
- Sleight of Hand
- Sneak Attack
- Stealth
- Tinker
Restrictions
- The Specialist must be unencumbered to use any of the class abilities involving movement or suffer a one point skill penalty per level of encumbrance.
- They must have Specialist Tools (see Equipment section) to use Search for finding traps or to use Tinker for opening locks or other such activities.