paladin
level |
XP |
Title |
HD |
Atk |
Paralyze |
Poison |
Breath |
Device |
Magic |
1st |
2nd |
3rd |
1 |
0 |
Sir (Name) the Gallant |
1d8 |
+0 |
10 |
8 |
13 |
9 |
12 |
- |
- |
- |
2 |
2750 |
Sir (Name) the Protector |
+1d8 |
+0 |
8 |
6 |
10 |
7 |
10 |
- |
- |
- |
3 |
5500 |
Sir (Name) the Defender |
+1d8 |
+0 |
8 |
6 |
10 |
7 |
10 |
- |
- |
- |
4 |
12000 |
Sir (Name) the Warden |
+1d8 |
+2 |
6 |
4 |
7 |
5 |
8 |
- |
- |
- |
5 |
24000 |
Sir (Name) the Guardian |
+1d8 |
+2 |
6 |
4 |
7 |
5 |
8 |
- |
- |
- |
6 |
45000 |
Sir (Name) the Justicar |
+1d8 |
+2 |
4 |
2 |
4 |
3 |
6 |
- |
- |
- |
7 |
95000 |
Sir (Name) the Champion |
+1d8 |
+5 |
4 |
2 |
4 |
3 |
6 |
- |
- |
- |
8 |
175000 |
Sir (Name) the Hero |
+1d8 |
+5 |
2 |
2 |
2 |
2 |
4 |
- |
- |
- |
9 |
350000 |
Sir (Name) the Paladin |
+1d8 |
+5 |
2 |
2 |
2 |
2 |
4 |
1 |
- |
- |
10 |
500000 |
Lord Protector |
+2/lvl |
+7 |
2 |
2 |
2 |
2 |
4 |
2 |
- |
- |
11 |
650000 |
Lord Protector, 11th |
+2/lvl |
+7 |
2 |
2 |
2 |
2 |
4 |
2 |
1 |
- |
12 |
800000 |
Lord Protector, 12th |
+2/lvl |
+7 |
2 |
2 |
2 |
2 |
4 |
2 |
2 |
- |
13 |
950000 |
Lord Protector, 13th |
+2/lvl |
+9 |
2 |
2 |
2 |
2 |
4 |
2 |
2 |
1 |
14 |
1100000 |
Holy Warrior |
+2/lvl |
+9 |
2 |
2 |
2 |
2 |
4 |
3 |
2 |
1 |
Abilities
- Paladins Parry at a +4 to AC and can perform the Press and Defensive Fighting melee options
- Lay on Hands: Once per day a Paladin can touch a creature and heal it by 2hp/lvl
- Holy Resistance: Paladins are immune to all disease
- Mounted Combat: Paladins gain a +1 bonus to attack when mounted
- Turn Undead: At 3rd level a Paladin may Turn Undead as a Cleric 2 levels lower.
- Spellcasting: At 9th level a Paladin may cast divine spells
Restrictions
- Vow of Humility: A Paladin must tithe 10% of all income to a lawful Religious institution
- Tenets of Faith: Must follow the Paladin code of honor or else risk losing his Paladin abilities and becoming a Fighter
- Fair Play:
- Never attack an unarmed foe.
- Never charge an unhorsed opponent.
- Never attack from behind.
- Avoid cheating.
- Avoid torture.
- Nobility:
- Exhibit self discipline.
- Show respect to authority.
- Obey the law.
- Administer justice.
- Administer mercy.
- Protect the innocent.
- Valor:
- Exhibit courage in word and deed.
- Avenge the wronged.
- Defend the weak and innocent.
- Fight with honor.
- Never abandon a friend, ally, or noble cause.
- Honor:
- Always keep one's word of honor.
- Always maintain one's principles.
- Never betray a confidence or comrade.
- Avoid deception.
- Respect life.
- Courtesy:
- Exhibit manners.
- Be polite and attentive.