Barbarian
level |
XP |
Title |
HD |
Atk |
Para |
Pois |
Breath |
Devi |
Magi |
+AC |
Climb |
Stealth |
Bushcraft |
1 |
0 |
Brute |
1d8 |
+0 |
12 |
10 |
15 |
13 |
16 |
+0 |
2in6 |
3in6 |
2in6 |
2 |
2500 |
Beast |
+1d8 |
+0 |
12 |
10 |
15 |
13 |
16 |
+0 |
2in6 |
3in6 |
2in6 |
3 |
5000 |
Marauder |
+1d8 |
+0 |
12 |
10 |
15 |
13 |
16 |
+0 |
2in6 |
3in6 |
2in6 |
4 |
10000 |
War Painter |
+1d8 |
+2 |
10 |
8 |
13 |
11 |
13 |
+1 |
2in6 |
3in6 |
2in6 |
5 |
18500 |
Neck Cruncher |
+1d8 |
+2 |
10 |
8 |
13 |
11 |
13 |
+1 |
3in6 |
3in6 |
3in6 |
6 |
37000 |
Slaughterer |
+1d8 |
+2 |
10 |
8 |
13 |
11 |
13 |
+2 |
3in6 |
3in6 |
3in6 |
7 |
85000 |
War Hawk |
+1d8 |
+5 |
8 |
6 |
10 |
9 |
10 |
+2 |
3in6 |
3in6 |
3in6 |
8 |
140000 |
Blood Dancer |
+1d8 |
+5 |
8 |
6 |
10 |
9 |
10 |
+3 |
3in6 |
3in6 |
3in6 |
9 |
270000 |
Chief |
+1d8 |
+5 |
8 |
6 |
10 |
9 |
10 |
+3 |
3in6 |
3in6 |
3in6 |
10 |
400000 |
Slaughter Chief |
+3 |
+7 |
6 |
4 |
8 |
7 |
7 |
+4 |
4in6 |
3in6 |
4in6 |
11 |
530000 |
[Name] the Barbarian |
+3 |
+7 |
6 |
4 |
8 |
7 |
7 |
+4 |
4in6 |
3in6 |
4in6 |
12 |
660000 |
[Name] the Destroyer |
+3 |
+7 |
6 |
4 |
8 |
7 |
7 |
+4 |
4in6 |
3in6 |
4in6 |
13+ |
+128000/lvl |
[Name] the Conquerer |
+3/lvl |
+9 |
4 |
3 |
5 |
5 |
5 |
+4 |
4in6 |
3in6 |
5in6 |
Abilities
- Agile Fighting: Barbarians gain a +1 AC bonus at 4th, 6th, 8th and 10th Level
- Strike Unvulnerable Monsters: At 4th level a Barbarian can hit monsters that can normally only be hit by +1 magical weapons, at 8th level this increases to be able to strike +2 monsters
- Cure Poison: While in the wilderness the Barbarian can spend a Turn foraging herbs to concoct an antidote and allow another player to attempt another saving throw vs a Poison
Restrictions
- Armor Restriction: Barbarian will refuse to wear Plate armor as it impedes their movement. Wearing Plate will impose a -1 penalty to their skills, remove the Agile Fighting feature
- Fear of Magic: Barbarians are mistrustful of magic and
will refuse to knowingly use or come
under the influence of spells or magic
items. Barbarians will accept divine magic
associated with their tribal religion.