Carcass Crawler Magic-user Spells
- Burning Hands
- Level: 1 (Magic-User)
- Duration: Instant
- Range: 5'
- A fan of searing flame shoots from the caster’s fingertips, targeting creatures and objects in front of the caster.
- Damage: Creatures caught in the flames suffer 1 damage per level of the caster.
- Flammable materials: Are ignited. This includes flammable materials carried or worn by creatures.
- On fire: A creature in contact with burning material (e.g. their clothing) suffers 1 damage per subsequent round, for up to 3 rounds.
- Extinguishing: Burning creatures can spend a round to extinguish the fire.
- Feather Fall
- Level: 1 (Magic-User)
- Duration: 1 round per level
- Range: 60'
- Creatures and objects selected by the caster are protected from falling damage.
- Subjects: Must all be within a 10′ cube and weigh at most 2,000 coins per level of the caster. (A typical human weighs around 1,500 coins.)
- Rate of falling: While the spell duration lasts, subjects fall at 10′ per round and suffer no damage upon landing.
- Instant casting: Feather fall can be cast as an instant utterance when the caster or another target within range starts falling. In combat, it does not need to be declared and does not count as the caster’s action for the round (though it cannot be cast in the same round as another spell).
- Extinguishing: Burning creatures can spend a round to extinguish the fire.
- Shocking Grasp
- Level: 1 (Magic-User)
- Duration: Instant
- Range: Creature or object touched
- The caster imbues their hands with electricity to transfer a powerful shock to a creature via touch.
- Damage: The shocking grasp deals 1d8 damage plus +1 per caster level. In combat, a melee attack roll is required.
- Conductors: A caster can alternatively discharge the spell on an electrical conductor. Damage is divided between creatures touching the conductor.
- Unseen Servant
- Level: 1 (Magic-User)
- Duration: 6 turns +1 per level
- Range: 30′
- The caster summons an invisible force to perform mundane tasks such as fetching items, opening unstuck doors, moving chairs, and cleaning up.
- Restrictions: The unseen servant cannot carry more than 200 coins of weight. It cannot fight or directly inflict harm to a creature.
- Cancelling: The unseen servant is dispelled if it moves outside of the spell’s radius.
- Damage: The unseen servant cannot be directly attacked, but area effects (e.g. breath weapons) can harm it. It has 6hp.
- Pyrotechnics
- Level: 2 (Magic-User)
- Duration: Special
- Range: 160′
- This spell manipulates an existing source of fire. It has two usages; using either immediately extinguishes the originating flame. Especially large fires are only partially extinguished by a pyrotechnics spell.
- Fireworks: Dazzling coloured fireworks erupt from the flame. Onlookers within 120′ must save versus spells or be blinded for 1d4+1 rounds.
- Smoke: A writhing trail of smoke billows from the flame and fills a 30′ radius area. This smoke obscures vision beyond 2′ and lingers for 1 round per caster level.
- Ray of Enfeeblement
- Level: 2 (Magic-User)
- Duration: 1 round per level
- Range: 30′
- A magical ray leaps from the caster’s finger to drain a humanoid target of its physical strength. The target may save versus spells to resist. The effect differs on targets with a rated STR score and those without.
- STR score: The target’s STR is reduced by 5. Targets reduced to 0 STR cannot move or act.
- No STR score: The target suffers penalties to their physical attacks: –2 to hit and –1 damage for every damage die rolled (to a minimum of 1 damage per die).
- Stinking Cloud
- Level: 2 (Magic-User)
- Duration: 1 round per level
- Range: 30'
- The caster conjures a noxious 20′ diameter cloud of foul-smelling gas. Living creatures within the cloud must save versus poison or retch helplessly for 1d4+1 rounds (unable to move or act).
- Blink
- Level: 3 (Magic-User)
- Duration: 1 round per level
- Range: The Caster
- The caster randomly teleports a short distance each round, making it difficult for opponents to attack them.
- Teleportation: At the end of their side’s initiative each round, the caster teleports 5′ in a random direction. Re-roll random directions that would place the caster within solid rock, etc.
- Initiative: Creatures acting before the caster’s side in a round’s initiative sequence can target the caster normally with spells and attacks. Those acting after cannot target the caster.
- Area effects: (e.g. dragon breath, fire ball) can affect the caster if they encompass both the caster’s original location and the random teleport destination this round.
- Slow
- Level: 3 (Magic-User)
- Duration: 3 Turns
- Range: 240'
- Up to 24 creatures in a 30′ radius area must save versus spells or be enchanted to move and attack half as quickly as normal.
- Movement: Subjects’ maximum movement rates are halved.
- Attacks: Subjects can only attack every other round.
- Spells: The number of spells a subject can cast per round is not affected.
- Magical devices: The use of devices such as wands is also not affected.
- Counteracting haste: Slow counteracts the effects of a haste spell, and vice versa.
- Tongues
- Level: 3 (Magic-User)
- Duration: 1 Turn
- Range: 60'
- The caster is able to speak and understand any language within the spell’s range.
- Writing: The caster does not gain the ability to read or write other languages.
Reversed: Babble
- Cancels the effect of tongues. All spoken language is garbled and unintelligible within the spell’s range.