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Cantrips

This article presents optional rules for minor magical effects usable by arcane spell casters. These add fun flavour to wizardly classes, and can sometimes be used in creative ways when adventuring.

Cantrips

Before beginning their adventuring career, arcane spell casters undergo years of arduous study, learning the theories of magic, the words and gestures to manipulate arcane energies, and finally the techniques for memorising spells. For a beginner, even lowly 1st level spells are too taxing, so apprentices first practice with simple spells of lesser power. These are known as cantrips.

Learning Cantrips

Dedicated arcane spell casters (e.g. illusionists, magic-users) know a number of cantrips depending on their level. The table below shows both the number of cantrips in the character’s spell book and the number they can memorise. Cantrips are selected by the referee (who may allow the player to choose or roll).

Number of Cantrips
LevelCantrips
1-22
3-43
5+4

Adding cantrips: An arcane spell caster can add new cantrips to their spell book in the same way as other arcane spells. See Spell Books in Old-School Essentials.