A character’s class is assumed to be their primary profession and the focus of all training.
This optional rule grants characters a small degree of experience in an additional profession—called a secondary skill—which they have picked up at some point in their lives. This may be the profession of a parent or mentor which the character has picked up to some degree or it may be simply a skill that the character practises as a hobby.
When creating a new character, the player should roll d100 and consult the table to the right to determine the character’s secondary skill. If desired, the referee may allow a player to choose a secondary skill rather than rolling randomly.
The referee must adjudicate all uses of secondary skills. Generally speaking, knowledge of a secondary skill allows a character to perform the functions of a profession at a basic level, for example:
▶ Assess the value and quality of an item associated with the skill.
▶ Make minor repairs to items associated with the skill.
▶ Construct simple items associated with the skill.
Under no circumstances should a character following the life of an adventurer be able to approach anywhere near the level of skill of a character dedicated to a profession.
| Secondary Skills | |
|---|---|
| d100 | Secondary Skill |
| 01–03 | Animal trainer |
| 04–05 | Armourer |
| 06–09 | Baker |
| 10–12 | Blacksmith |
| 13 | Bookbinder |
| 14–16 | Bowyer / fletcher |
| 17–20 | Brewer |
| 21–23 | Butcher |
| 24–26 | Carpenter |
| 27–28 | Chandler |
| 29–33 | Cooper |
| 34–35 | Coppersmith |
| 36–46 | Farmer |
| 47–50 | Fisher |
| 51–54 | Furrier |
| 55 | Glassblower |
| 56–59 | Huntsman |
| 60–62 | Lapidary / jeweller |
| 63–66 | Lorimer |
| 67 | Mapmaker |
| 68–69 | Mason |
| 70–73 | Miner |
| 74–76 | Potter |
| 77–78 | Roper |
| 79–81 | Seafarer |
| 82–84 | Shipwright |
| 85–87 | Tailor |
| 88–90 | Tanner |
| 91–93 | Thatcher / roofer |
| 94–96 | Woodcutter |
| 97–98 | Vintner |
| 99–00 | Roll for two skills |