A character’s class is assumed to be their primary profession and the focus of all training.
This optional rule grants characters a small degree of experience in an additional profession—called a secondary skill—which they have picked up at some point in their lives. This may be the profession of a parent or mentor which the character has picked up to some degree or it may be simply a skill that the character practises as a hobby.
When creating a new character, the player should roll d100 and consult the table to the right to determine the character’s secondary skill. If desired, the referee may allow a player to choose a secondary skill rather than rolling randomly.
The referee must adjudicate all uses of secondary skills. Generally speaking, knowledge of a secondary skill allows a character to perform the functions of a profession at a basic level, for example:
▶ Assess the value and quality of an item associated with the skill.
▶ Make minor repairs to items associated with the skill.
▶ Construct simple items associated with the skill.
Under no circumstances should a character following the life of an adventurer be able to approach anywhere near the level of skill of a character dedicated to a profession.
Secondary Skills | |
---|---|
d100 | Secondary Skill |
01–03 | Animal trainer |
04–05 | Armourer |
06–09 | Baker |
10–12 | Blacksmith |
13 | Bookbinder |
14–16 | Bowyer / fletcher |
17–20 | Brewer |
21–23 | Butcher |
24–26 | Carpenter |
27–28 | Chandler |
29–33 | Cooper |
34–35 | Coppersmith |
36–46 | Farmer |
47–50 | Fisher |
51–54 | Furrier |
55 | Glassblower |
56–59 | Huntsman |
60–62 | Lapidary / jeweller |
63–66 | Lorimer |
67 | Mapmaker |
68–69 | Mason |
70–73 | Miner |
74–76 | Potter |
77–78 | Roper |
79–81 | Seafarer |
82–84 | Shipwright |
85–87 | Tailor |
88–90 | Tanner |
91–93 | Thatcher / roofer |
94–96 | Woodcutter |
97–98 | Vintner |
99–00 | Roll for two skills |