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Secondary Skills (Optional)

A character’s class is assumed to be their primary profession and the focus of all training.

This optional rule grants characters a small degree of experience in an additional profession—called a secondary skill—which they have picked up at some point in their lives. This may be the profession of a parent or mentor which the character has picked up to some degree or it may be simply a skill that the character practises as a hobby.

Determining Secondary Skills

When creating a new character, the player should roll d100 and consult the table to the right to determine the character’s secondary skill. If desired, the referee may allow a player to choose a secondary skill rather than rolling randomly.

Using Secondary Skills

The referee must adjudicate all uses of secondary skills. Generally speaking, knowledge of a secondary skill allows a character to perform the functions of a profession at a basic level, for example:

▶ Assess the value and quality of an item associated with the skill.

▶ Make minor repairs to items associated with the skill.

▶ Construct simple items associated with the skill.

Under no circumstances should a character following the life of an adventurer be able to approach anywhere near the level of skill of a character dedicated to a profession.

Secondary Skills
d100 Secondary Skill
01–03 Animal trainer
04–05 Armourer
06–09 Baker
10–12 Blacksmith
13 Bookbinder
14–16 Bowyer / fletcher
17–20 Brewer
21–23 Butcher
24–26 Carpenter
27–28 Chandler
29–33 Cooper
34–35 Coppersmith
36–46 Farmer
47–50 Fisher
51–54 Furrier
55 Glassblower
56–59 Huntsman
60–62 Lapidary / jeweller
63–66 Lorimer
67 Mapmaker
68–69 Mason
70–73 Miner
74–76 Potter
77–78 Roper
79–81 Seafarer
82–84 Shipwright
85–87 Tailor
88–90 Tanner
91–93 Thatcher / roofer
94–96 Woodcutter
97–98 Vintner
99–00 Roll for two skills