Mutoids are demihumans with mismatched body parts of many different creatures (e.g. reptiles, crustaceans, birds, mammals, etc.). Each individual has a unique appearance. Mutoids are often shunned by other species and live in ruins or in hidden lairs within large settlements.
A mutoid has two mutations selected randomly from the following table.
Duplicate mutations: May be re-rolled. Two attack mutations: Both may be used each round. (e.g. clawed hand + pincer.)
| Mutations | ||
|---|---|---|
| d8 | Mutation | Effect |
| 1 | Beast ears | 3-in-6 chance to hear noises. |
| 2 | Beast eyes | Infravision to 60'. |
| 3 | Clawed hand | Unarmed attack for 1d6 damage. |
| 4 | Gills | Breathe underwater. |
| 5 | Pincer | Unarmed attack for 1d3 damage. The pincer locks on to the victim, causing 1d3 damage per round (save versus paralysis to escape). |
| 6 | Scales | +2 bonus to Armour Class. |
| 7 | Spring legs | Jump up to 30’ forwards and gain +1 to attack. If wielding an impaling weapon (e.g. spear), this counts as a charge and inflicts double damage on a successful hit. |
| 8 | Sticky tongue | Grab an object up to 15' away and pull it to the mouth. Can be used as a melee attack: bite inflicts 1d3 damage. |