Halfling Level Progression | |||||||||
---|---|---|---|---|---|---|---|---|---|
level | XP | Title | HD | THAC0 | D | W | P | B | S |
1 | 0 | Gutterborn | 1d6 | 19[0] | 8 | 9 | 10 | 13 | 12 |
2 | 2,000 | Nibblefang | +1d6 | 19[0] | 8 | 9 | 10 | 13 | 12 |
3 | 4,000 | Warrenscout | +1d6 | 19[0] | 8 | 9 | 10 | 13 | 12 |
4 | 8,000 | Gnawer | +1d6 | 19[+0] | 8 | 9 | 10 | 13 | 12 |
5 | 16,000 | Shadowtail | +1d6 | 17[+2] | 6 | 7 | 8 | 10 | 10 |
6 | 32,000 | Plaguefang | +1d6 | 17[+2] | 6 | 7 | 8 | 10 | 10 |
7 | 64,000 | Warrenchief | +1d6 | 17[+2] | 6 | 7 | 8 | 10 | 10 |
8 | 128,000 | Underking | +1d6 | 17[+2] | 6 | 7 | 8 | 10 | 10 |
Ratlings are fur-covered, rat-like, bipedal humanoids. They stand 4′ to 5′ tall and have 3′-long prehensile tails, large ears, and sensitive noses. Though industrious and adaptable, their association with vermin tends to place them in the fringes of human settlements. Ratlings are born in broods of 3–5, reach maturity around age 7 or 8, and rarely live past 40. Naturally gregarious, their relatively short lifespans lend the species a certain devil-may-care outlook that other races find amusive.
Ratlings are only surprised on a roll of 1 due to their strong sense of smell. This may mean that a ratling is able to act in the surprise round while their companions are surprised.
Ratlings have infravision to 60′ (see Darkness under Hazards and Challenges in Old-School Essentials).
Ratlings can hold an item (up to 50 coins weight) in their tail, though the tail does not have the coordination to attack with a weapon or to manipulate fine objects like keys or scissors. A ratling cannot climb when holding an object in their tail, as it is required for balance.
Ratlings live alongside many different species of rats, including giant rats. They can speak the secret language of rats and gain a +1 bonus to reaction rolls when encountering rats.
Ratlings can use the following skills, with the chance of success shown opposite:
A ratling may construct a warren: either a burrow in soft soil or a hidden sewer stronghold beneath a major city. The construction will attract 2d6 1st level ratlings who are loyal to the character. In addition, giant rats within 5 miles will treat the ratling as friends and may warn of intruders, carry messages, and so on. This friendship is contingent on the character’s protection of the giant rat population.