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Fighter

Fighter Level Progression
level XP Title HD THAC0 D W P B S
1 0 Veteran 1d8 19[0] 12 13 14 15 16
2 2,000 Warrior +1d8 19[0] 12 13 14 15 16
3 4,000 Swordmaster +1d8 19[0] 12 13 14 15 16
4 8,000 Hero +1d8 17[+2] 10 11 12 13 14
5 16,000 Swashbuckler +1d8 17[+2] 10 11 12 13 14
6 32,000 Myrmidon +1d8 17[+2] 10 11 12 13 14
7 64,000 Champion +1d8 14[+5] 8 9 10 10 12
8 120,000 Superhero +1d8 14[+5] 8 9 10 10 12
9 240,000 Lord (Lady) +1d8 14[+5] 8 9 10 10 12
10 360,000 Lord (Lady), 10th level +2 12[+7] 6 7 8 8 10
11 480,000 Lord (Lady), 11th level +2 12[+7] 6 7 8 8 10
12 600,000 Lord (Lady), 12th level +2 12[+7] 6 7 8 8 10
13 720,000 Lord (Lady), 13th level +2 10[+9] 4 5 6 5 8
14 840,000 Lord (Lady), 14th level +2 10[+9] 4 5 6 5 8

Fighters are adventurers dedicated to mastering the arts of combat and war. In a group of adventurers, the role of fighters is to battle monsters and to defend other characters.

Combat

Fighters can use all types of weapons and armour.

Stronghold

Any time a fighter wishes (and has sufficient money), they can build a castle or stronghold and control the surrounding lands.

After Reaching 9th Level

A fighter may be granted a title such as Baron or Baroness. The land under the fighter’s control is then known as a Barony.

Combat Talents (Optional)

An Optional Rule for Fighters

Groups who prefer fighters to have a little more mechanical complexity may allow characters to select one of the following combat talents at 1st, 5th, and 10th levels.

Cleave: When in melee with multiple foes, if the fighter strikes a killing blow, they may immediately make another attack against a second foe. The second attack roll is penalised at –2.

Defender: When the fighter is in melee with a foe, any attacks the foe makes at characters other than the fighter are penalised at –2.

Leader: Mercenaries or retainers under the fighter’s command and within 60’ gain a +1 bonus to morale/loyalty. All the fighter’s allies within 60’ gain a +1 bonus to saves against fear effects.

Main gauche: When fighting with a dagger in the off hand (in place of a shield), the fighter may choose each combat round to gain a +1 bonus to AC or to attack rolls.

Slayer: The fighter gains a +1 bonus to attack and damage rolls when in combat with foes of a specific type. The type of enemy must be chosen when this talent is selected. (Examples: undead, clerics, dragons, giants, etc.)

Weapon specialist: The fighter is an expert with a specific type of weapon chosen by the player (e.g. maces, two-handed swords, longbows, etc.). They gain a +1 bonus to attack and damage rolls using this type of weapon. (If using the optional weapon proficiency rules in Old-School Essentials Advanced Fantasy, this combat talent should be disallowed.)