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Animals of Burden

Animals of Burden
  Unencumbered Encumbered
Animal Cost (gp) Miles per Day Movement Rate Max Load (Coins) Miles per Day Movement Rate Max Load (Coins)
Camel 100 30 150’ (50’) 3,000 15 75’ (25’) 6,000
Horse (draft) 40 18 90’ (30’) 4,500 9 45’ (15’) 9,000
Horse (riding) 75 48 240’ (80’) 3,000 24 120’ (40’) 6,000
Horse (war) 250 24 120’ (40’) 4,000 12 60’ (20’) 8,000
Mule 30 24 120’ (40’) 2,000 12 60’ (20’) 4,000

Dogs

Dogs
Dog Type Cost (gp) Miles per Day Movement Rate
Hunting 17 36 180’ (60’)
War 25 24 120’ (40’)

Tack and Harness

Tack and Harness
Item Cost (gp)
Dog armour 25
Horse barding 150
Saddle and bridle 25
Saddle bags 5

Dog armour: Light leather armour with a spiked collar. Provides the animal with an AC of 6 [13].

Horse barding: Armour made of leather and plates of metal. Provides the animal with an AC of 5 [14] and weighs 600 coins.

Saddle bags: Hold up to 300 coins weight.

Dungeon Mounts

Dungeon explorers may invest in specially trained mounts to aid in subterranean delving. Such creatures provide comfort, security, and enhanced navigation capabilities, but each brings with it specific risks and challenges. These creatures can be caught in the wild or raised from infancy; in all cases, dungeon mounts lack the trustworthiness of horses and always retain some degree of risk.

Training: An animal trainer specialist (see Specialists in OSE) is required to safely train monsters captured in the wild, including those raised from eggs / infants. The required training time is listed in the table opposite.

Upkeep: Dungeon mounts have specialised food and care requirements, making them expensive to keep. Monthly costs are as follows: cave grub 50gp, giant mole 100gp, goliath ant 200gp, grizzly bat 1,000gp.

Dungeon Mounts
 UnencumberedEncumbered
AnimalTime to TrainMiles per DayMovement RateMax Load (Coins)Miles per DayMovement RateMax Load (Coins)
Cave Grub1 month1260′ (20′)6,000630′ (10′)12,000
Giant Mole12 months1890′ (30′)3,000945′ (15′)6,000
Goliath Ant6 months36180′ (60′)4,5001890′ (30′)9,000
Grizzle Bat8 months36*180′ (60′)*1,50018*90′ (30′)*3,000
*: Flying movement rates listed.
  • Cave Fly (Mature Cave Grub)
  • 12′ long, feral psychopaths of the insect world. These predators are impossible to domesticate and stand in sharp contrast to their tranquil larval form.
  • AC 5 [14], HD 6 (27hp), Att 1 × bite (1d8) or digestive vomit, THAC0 14 [+5], MV 90′ (30′) / 120′ (40′) flying, SV D12 W13 P14 B15 S16 (3), ML 9, AL Chaotic, XP 500, NA 1d2 (1d2), TT None
  • ▶ Digestive vomit: Cave flies can vomit a 30′ cone of acid once per day, 4d6 damage (save versus breath for half).
Dungeon Mount Accessories
ItemCost (gp)
Ant pheromone (1 command)10
Barding (AC 5 [14], 800 cn)300
Saddle and bridle50
Saddle bags (hold 500 coins)15